Lines Matching refs:P_SpawnMobj

1327             mo2 = P_SpawnMobj(x, y, z, MT_R_LASER);  in A_SentinelAttack()
1767 mo = P_SpawnMobj(actor->target->x, actor->target->y, ONFLOORZ, in A_ProgrammerAttack()
1805 mo = P_SpawnMobj(x, y, ONCEILINGZ, type); in A_Sigil_A_Action()
1810 mo = P_SpawnMobj(actor->x, actor->y, ONCEILINGZ, MT_SIGIL_A_ZAP_RIGHT); in A_Sigil_A_Action()
1849 mo = P_SpawnMobj(actor->x, actor->y, actor->z + (32*FRACUNIT), MT_SIGIL_A_ZAP_RIGHT); in A_SpectreCAttack()
1922 mo = P_SpawnMobj(actor->x - actor->momx, in A_SigilTrail()
2078 P_SpawnMobj(actor->x, actor->y, actor->z, MT_CHAINSHOT); // haleyjd: fixed type in A_FireChainShot()
2080 P_SpawnMobj(actor->x - (actor->momx >> 1), in A_FireChainShot()
2084 P_SpawnMobj(actor->x - actor->momx, in A_FireChainShot()
2100 mo = P_SpawnMobj(actor->x - actor->momx, in A_MissileSmoke()
2124 mo = P_SpawnMobj(x, y, actor->z, MT_SPARKPUFF); in A_SpawnSparkPuff()
2379 mo = P_SpawnMobj(actor->x, actor->y, actor->z + 24*FRACUNIT, MT_PROGRAMMERBASE); in A_ProgrammerDie()
2403 mo = P_SpawnMobj(actor->x, actor->y, actor->z + (24*FRACUNIT), MT_INQARM); in A_InqTossArm()
2427 mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_SPECTRE_A); in A_SpawnSpectreA()
2441 mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_SPECTRE_B); in A_SpawnSpectreB()
2458 mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_SPECTRE_C); in A_SpawnSpectreC()
2472 mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_SPECTRE_D); in A_SpawnSpectreD()
2486 mo = P_SpawnMobj(actor->x, actor->y, actor->z, MT_SPECTRE_E); in A_SpawnSpectreE()
2505 mo = P_SpawnMobj(actor->x, actor->y, actor->z + 70*FRACUNIT, MT_ENTITY); in A_SpawnEntity()
2545 subentity = P_SpawnMobj(FixedMul(finecosine[an], dist) + entity_pos_x, in A_EntityDeath()
2554 subentity = P_SpawnMobj(FixedMul(finecosine[an], dist) + entity_pos_x, in A_EntityDeath()
2563 subentity = P_SpawnMobj(FixedMul(finecosine[an], dist) + entity_pos_x, in A_EntityDeath()
2578 P_SpawnMobj(actor->x, actor->y, actor->z, MT_ZOMBIE); in A_SpawnZombie()
2631 rubble = P_SpawnMobj(actor->x, actor->y, actor->z, MT_RUBBLE1 + i); in A_CrystalExplode()
2825 P_SpawnMobj(actor->x, actor->y, actor->z, MT_PFLAME); in A_SpawnGrenadeFire()
2839 mo = P_SpawnMobj(actor->x, actor->y, actor->z + 10*FRACUNIT, MT_NODE); in A_NodeChunk()
2858 mo = P_SpawnMobj(actor->x, actor->y, actor->z + 10*FRACUNIT, MT_SPECTREHEAD); in A_HeadChunk()
2894 mo = P_SpawnMobj(x, y, actor->z + (4*FRACUNIT), MT_PFLAME); in A_BurnSpread()
3162 mobj = P_SpawnMobj(actor->x, actor->y, ONFLOORZ, MT_REBEL1); in A_TeleportBeacon()
3206 fog = P_SpawnMobj(fog_x, fog_y, mobj->z, MT_TFOG); in A_TeleportBeacon()
3231 mo = P_SpawnMobj(actor->x, actor->y, actor->z + (24*FRACUNIT), type); in A_BodyParts()
3317 mo = P_SpawnMobj(actor->x, actor->y, actor->z + (24*FRACUNIT), MT_BURNDROP); in A_DropBurnFlesh()