Lines Matching refs:D3DVALUE

327 	vecView.x = (D3DVALUE) f2fl (pPos->x) / 10;  in Win32_set_view_matrix()
328 vecView.y = (D3DVALUE) f2fl (pPos->y) / 10; in Win32_set_view_matrix()
329 vecView.z = (D3DVALUE) f2fl (pPos->z) / 10; in Win32_set_view_matrix()
333 matView(0, 0) = g_vecRight.x = (D3DVALUE) f2fl (pOrient->rvec.x) / 10; in Win32_set_view_matrix()
334 matView(1, 0) = g_vecRight.y = (D3DVALUE) f2fl (pOrient->rvec.y) / 10; in Win32_set_view_matrix()
335 matView(2, 0) = g_vecRight.z = (D3DVALUE) f2fl (pOrient->rvec.z) / 10; in Win32_set_view_matrix()
337 matView(0, 1) = g_vecUp.x = (D3DVALUE) f2fl (pOrient->uvec.x) / 10; in Win32_set_view_matrix()
338 matView(1, 1) = g_vecUp.y = (D3DVALUE) f2fl (pOrient->uvec.y) / 10; in Win32_set_view_matrix()
339 matView(2, 1) = g_vecUp.z = (D3DVALUE) f2fl (pOrient->uvec.z) / 10; in Win32_set_view_matrix()
341 matView(0, 2) = vecDir.x = (D3DVALUE) f2fl (pOrient->fvec.x) / 10; in Win32_set_view_matrix()
342 matView(1, 2) = vecDir.y = (D3DVALUE) f2fl (pOrient->fvec.y) / 10; in Win32_set_view_matrix()
343 matView(2, 2) = vecDir.z = (D3DVALUE) f2fl (pOrient->fvec.z) / 10; in Win32_set_view_matrix()
404 pvert->x = (D3DVALUE) f2fl (pPoint->p3_orig.x) / 10; in g3_draw_tmap()
405 pvert->y = (D3DVALUE) f2fl (pPoint->p3_orig.y) / 10; in g3_draw_tmap()
406 pvert->z = (D3DVALUE) f2fl (pPoint->p3_orig.z) / 10; in g3_draw_tmap()
407 pvert->tu = (D3DVALUE) f2fl (pUvl->u); in g3_draw_tmap()
408 pvert->tv = (D3DVALUE) f2fl (pUvl->v); in g3_draw_tmap()
439 pvert->x = (D3DVALUE) f2fl (pPoint->p3_orig.x) / 10; in g3_draw_poly()
440 pvert->y = (D3DVALUE) f2fl (pPoint->p3_orig.y) / 10; in g3_draw_poly()
441 pvert->z = (D3DVALUE) f2fl (pPoint->p3_orig.z) / 10; in g3_draw_poly()
467 (D3DVALUE) f2fl (pos->x) / 10, in g3_draw_bitmap()
468 (D3DVALUE) f2fl (pos->y) / 10, in g3_draw_bitmap()
469 (D3DVALUE) f2fl (pos->z) / 10); in g3_draw_bitmap()
477 D3DVALUE flAdjX, flAdjY; in g3_draw_bitmap()
723 matOrient(0, 0) = (D3DVALUE) f2fl (pOrient->rvec.x); in Win32_start_instance_matrix()
724 matOrient(1, 0) = (D3DVALUE) f2fl (pOrient->rvec.y); in Win32_start_instance_matrix()
725 matOrient(2, 0) = (D3DVALUE) f2fl (pOrient->rvec.z); in Win32_start_instance_matrix()
727 matOrient(0, 1) = (D3DVALUE) f2fl (pOrient->uvec.x); in Win32_start_instance_matrix()
728 matOrient(1, 1) = (D3DVALUE) f2fl (pOrient->uvec.y); in Win32_start_instance_matrix()
729 matOrient(2, 1) = (D3DVALUE) f2fl (pOrient->uvec.z); in Win32_start_instance_matrix()
731 matOrient(0, 2) = (D3DVALUE) f2fl (pOrient->fvec.x); in Win32_start_instance_matrix()
732 matOrient(1, 2) = (D3DVALUE) f2fl (pOrient->fvec.y); in Win32_start_instance_matrix()
733 matOrient(2, 2) = (D3DVALUE) f2fl (pOrient->fvec.z); in Win32_start_instance_matrix()
750 (D3DVALUE) f2fl (pPos->x) / 10, in Win32_start_instance_matrix()
751 (D3DVALUE) f2fl (pPos->y) / 10, in Win32_start_instance_matrix()
752 (D3DVALUE) f2fl (pPos->z) / 10); in Win32_start_instance_matrix()