Lines Matching refs:animnum
415 …void SetFrame( const idDeclModelDef *modelDef, int animnum, int frame, int currenttime, int b…
416 void CycleAnim( const idDeclModelDef *modelDef, int animnum, int currenttime, int blendtime );
417 void PlayAnim( const idDeclModelDef *modelDef, int animnum, int currenttime, int blendtime );
539 void SetFrame( int channelNum, int animnum, int frame, int currenttime, int blendtime );
540 void CycleAnim( int channelNum, int animnum, int currenttime, int blendtime );
541 void PlayAnim( int channelNum, int animnum, int currenttime, int blendTime );
554 void FinishAFPose( int animnum, const idBounds &bounds, const int time );
567 const animFlags_t GetAnimFlags( int animnum ) const;
568 int NumFrames( int animnum ) const;
569 int NumSyncedAnims( int animnum ) const;
570 const char *AnimName( int animnum ) const;
571 const char *AnimFullName( int animnum ) const;
572 int AnimLength( int animnum ) const;
573 const idVec3 &TotalMovementDelta( int animnum ) const;