Lines Matching refs:random_delay
264 random_delay = 0.0f; in CLASS_DECLARATION()
282 savefile->WriteFloat( random_delay ); in Save()
301 savefile->ReadFloat( random_delay ); in Restore()
327 spawnArgs.GetFloat( "random_delay", "0", random_delay ); in Spawn()
334 if ( random_delay && ( random_delay >= delay ) && ( delay >= 0 ) ) { in Spawn()
335 random_delay = delay - 1; in Spawn()
451 nextTriggerTime += SEC2MS( delay + random_delay * gameLocal.random.CRandomFloat() ); in Event_Trigger()
501 nextTriggerTime += SEC2MS( delay + random_delay * gameLocal.random.CRandomFloat() ); in Event_Touch()
531 random_delay = 0.0f; in CLASS_DECLARATION()
545 savefile->WriteFloat( random_delay ); in Save()
560 savefile->ReadFloat( random_delay ); in Restore()
575 spawnArgs.GetFloat( "random_delay", "0", random_delay ); in Spawn()
582 if ( random_delay && ( random_delay >= delay ) && ( delay >= 0 ) ) { in Spawn()
583 random_delay = delay - 1; in Spawn()
659 nextTriggerTime += SEC2MS( delay + random_delay * gameLocal.random.CRandomFloat() ); in Event_Trigger()
688 nextTriggerTime += SEC2MS( delay + random_delay * gameLocal.random.CRandomFloat() ); in Event_Touch()