Lines Matching refs:vecSamplesLd2
10216 register vector float vecSamplesLd1, vecSamplesLd2; in MixSoundTwoSpeakerMono() local
10270 vecSamplesLd2 = vec_ld( 15, &samples[i] ); in MixSoundTwoSpeakerMono()
10273 vecSamplesLd1 = vec_perm( vecSamplesLd1, vecSamplesLd2, samplesPerm ); in MixSoundTwoSpeakerMono()
10274 vecSamplesLd2 = vec_perm( vecSamplesLd2, vecSamplesLast, samplesPerm ); in MixSoundTwoSpeakerMono()
10281 vecSamples1 = vec_perm( vecSamplesLd1, vecSamplesLd2, permVec1 ); in MixSoundTwoSpeakerMono()
10282 vecSamples2 = vec_perm( vecSamplesLd1, vecSamplesLd2, permVec2 ); in MixSoundTwoSpeakerMono()
10283 vecSamples3 = vec_perm( vecSamplesLd1, vecSamplesLd2, permVec3 ); in MixSoundTwoSpeakerMono()
10284 vecSamples4 = vec_perm( vecSamplesLd1, vecSamplesLd2, permVec4 ); in MixSoundTwoSpeakerMono()
10321 register vector float vecSamplesLd1, vecSamplesLd2; in MixSoundTwoSpeakerMono() local
10377 vecSamplesLd2 = vec_ld( 15, &samples[i] ); in MixSoundTwoSpeakerMono()
10380 vecSamplesLd1 = vec_perm( vecSamplesLd1, vecSamplesLd2, samplesPerm ); in MixSoundTwoSpeakerMono()
10381 vecSamplesLd2 = vec_perm( vecSamplesLd2, vecSamplesLast, samplesPerm ); in MixSoundTwoSpeakerMono()
10394 vecSamples1 = vec_perm( vecSamplesLd1, vecSamplesLd2, permVec1 ); in MixSoundTwoSpeakerMono()
10395 vecSamples2 = vec_perm( vecSamplesLd1, vecSamplesLd2, permVec2 ); in MixSoundTwoSpeakerMono()
10396 vecSamples3 = vec_perm( vecSamplesLd1, vecSamplesLd2, permVec3 ); in MixSoundTwoSpeakerMono()
10397 vecSamples4 = vec_perm( vecSamplesLd1, vecSamplesLd2, permVec4 ); in MixSoundTwoSpeakerMono()
10728 vector float vecSamplesLd2 = vec_ld( 15, &samples[i] ); in MixSoundSixSpeakerMono() local
10729 vecSamplesLd = vec_perm( vecSamplesLast, vecSamplesLd2, samplesPerm ); in MixSoundSixSpeakerMono()
10730 vecSamplesLast = vecSamplesLd2; in MixSoundSixSpeakerMono()
10875 vector float vecSamplesLd2 = vec_ld( 15, &samples[i] ); in MixSoundSixSpeakerMono() local
10876 vecSamplesLd = vec_perm( vecSamplesLast, vecSamplesLd2, samplesPerm ); in MixSoundSixSpeakerMono()
10877 vecSamplesLast = vecSamplesLd2; in MixSoundSixSpeakerMono()
11009 vector float vecSamplesLd2 = vec_ld( 15, &samples[i*2] ); in MixSoundSixSpeakerStereo() local
11010 vecSamplesLd = vec_perm( vecSamplesLast, vecSamplesLd2, samplesPerm ); in MixSoundSixSpeakerStereo()
11011 vecSamplesLast = vecSamplesLd2; in MixSoundSixSpeakerStereo()
11138 vector float vecSamplesLd2 = vec_ld( 15, &samples[i*2] ); in MixSoundSixSpeakerStereo() local
11139 vecSamplesLd = vec_perm( vecSamplesLast, vecSamplesLd2, samplesPerm ); in MixSoundSixSpeakerStereo()
11140 vecSamplesLast = vecSamplesLd2; in MixSoundSixSpeakerStereo()