Lines Matching defs:GLint

67     fn read_pixels_into_buffer(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei,  in read_pixels_into_buffer()
79 …fn read_pixels(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei, format: GLenum, pixel_t… in read_pixels()
102 fn pixel_store_i(&self, name: GLenum, param: GLint) { in pixel_store_i()
321 unsafe fn get_uniform_iv(&self, program: GLuint, location: GLint, result: &mut [GLint]) { in get_uniform_iv()
327 unsafe fn get_uniform_fv(&self, program: GLuint, location: GLint, result: &mut [GLfloat]) { in get_uniform_fv()
410 level: GLint, in tex_image_2d()
411 internal_format: GLint, in tex_image_2d()
414 border: GLint, in tex_image_2d()
436 level: GLint, in compressed_tex_image_2d()
440 border: GLint, in compressed_tex_image_2d()
450 level: GLint, in compressed_tex_sub_image_2d()
451 xoffset: GLint, in compressed_tex_sub_image_2d()
452 yoffset: GLint, in compressed_tex_sub_image_2d()
466 level: GLint, in tex_image_3d()
467 internal_format: GLint, in tex_image_3d()
471 border: GLint, in tex_image_3d()
495 level: GLint, in copy_tex_image_2d()
497 x: GLint, in copy_tex_image_2d()
498 y: GLint, in copy_tex_image_2d()
501 border: GLint) { in copy_tex_image_2d()
516 level: GLint, in copy_tex_sub_image_2d()
517 xoffset: GLint, in copy_tex_sub_image_2d()
518 yoffset: GLint, in copy_tex_sub_image_2d()
519 x: GLint, in copy_tex_sub_image_2d()
520 y: GLint, in copy_tex_sub_image_2d()
537 level: GLint, in copy_tex_sub_image_3d()
538 xoffset: GLint, in copy_tex_sub_image_3d()
539 yoffset: GLint, in copy_tex_sub_image_3d()
540 zoffset: GLint, in copy_tex_sub_image_3d()
541 x: GLint, in copy_tex_sub_image_3d()
542 y: GLint, in copy_tex_sub_image_3d()
560 level: GLint, in tex_sub_image_2d()
561 xoffset: GLint, in tex_sub_image_2d()
562 yoffset: GLint, in tex_sub_image_2d()
575 level: GLint, in tex_sub_image_2d_pbo()
576 xoffset: GLint, in tex_sub_image_2d_pbo()
577 yoffset: GLint, in tex_sub_image_2d_pbo()
590 level: GLint, in tex_sub_image_3d()
591 xoffset: GLint, in tex_sub_image_3d()
592 yoffset: GLint, in tex_sub_image_3d()
593 zoffset: GLint, in tex_sub_image_3d()
617 level: GLint, in tex_sub_image_3d_pbo()
618 xoffset: GLint, in tex_sub_image_3d_pbo()
619 yoffset: GLint, in tex_sub_image_3d_pbo()
620 zoffset: GLint, in tex_sub_image_3d_pbo()
644 levels: GLint, in tex_storage_2d()
659 levels: GLint, in tex_storage_3d()
677 level: GLint, in get_tex_image_into_buffer()
699 xoffset: GLint, in invalidate_sub_framebuffer()
700 yoffset: GLint, in invalidate_sub_framebuffer()
717 unsafe fn get_integer_v(&self, name: GLenum, result: &mut [GLint]) { in get_integer_v()
729 unsafe fn get_integer_iv(&self, name: GLenum, index: GLuint, result: &mut [GLint]) { in get_integer_iv()
752 fn get_renderbuffer_parameter_iv(&self, target: GLenum, pname: GLenum) -> GLint { in get_renderbuffer_parameter_iv()
760 …buffer_attachment_parameter_iv(&self, target: GLenum, attachment: GLenum, pname: GLenum) -> GLint { in get_framebuffer_attachment_parameter_iv()
768 fn get_tex_parameter_iv(&self, target: GLenum, pname: GLenum) -> GLint { in get_tex_parameter_iv()
784 fn tex_parameter_i(&self, target: GLenum, pname: GLenum, param: GLint) { in tex_parameter_i()
801 level: GLint) { in framebuffer_texture_2d()
811 level: GLint, in framebuffer_texture_layer()
812 layer: GLint) { in framebuffer_texture_layer()
819 src_x0: GLint, in blit_framebuffer()
820 src_y0: GLint, in blit_framebuffer()
821 src_x1: GLint, in blit_framebuffer()
822 src_y1: GLint, in blit_framebuffer()
823 dst_x0: GLint, in blit_framebuffer()
824 dst_y0: GLint, in blit_framebuffer()
825 dst_x1: GLint, in blit_framebuffer()
826 dst_y1: GLint, in blit_framebuffer()
856 size: GLint, in vertex_attrib_pointer_f32()
872 size: GLint, in vertex_attrib_pointer()
889 size: GLint, in vertex_attrib_i_pointer()
908 fn viewport(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei) { in viewport()
914 fn scissor(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei) { in scissor()
938 fn draw_arrays(&self, mode: GLenum, first: GLint, count: GLsizei) { in draw_arrays()
944 … fn draw_arrays_instanced(&self, mode: GLenum, first: GLint, count: GLsizei, primcount: GLsizei) { in draw_arrays_instanced()
1085 fn uniform_1f(&self, location: GLint, v0: GLfloat) { in uniform_1f()
1091 fn uniform_1fv(&self, location: GLint, values: &[f32]) { in uniform_1fv()
1099 fn uniform_1i(&self, location: GLint, v0: GLint) { in uniform_1i()
1105 fn uniform_1iv(&self, location: GLint, values: &[i32]) { in uniform_1iv()
1114 fn uniform_1ui(&self, location: GLint, v0: GLuint) { in uniform_1ui()
1118 fn uniform_2f(&self, location: GLint, v0: GLfloat, v1: GLfloat) { in uniform_2f()
1124 fn uniform_2fv(&self, location: GLint, values: &[f32]) { in uniform_2fv()
1132 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint) { in uniform_2i()
1138 fn uniform_2iv(&self, location: GLint, values: &[i32]) { in uniform_2iv()
1147 fn uniform_2ui(&self, location: GLint, v0: GLuint, v1: GLuint) { in uniform_2ui()
1151 fn uniform_3f(&self, location: GLint, v0: GLfloat, v1: GLfloat, v2: GLfloat) { in uniform_3f()
1157 fn uniform_3fv(&self, location: GLint, values: &[f32]) { in uniform_3fv()
1165 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) { in uniform_3i()
1171 fn uniform_3iv(&self, location: GLint, values: &[i32]) { in uniform_3iv()
1180 fn uniform_3ui(&self, location: GLint, v0: GLuint, v1: GLuint, v2: GLuint) { in uniform_3ui()
1184 fn uniform_4f(&self, location: GLint, x: GLfloat, y: GLfloat, z: GLfloat, w: GLfloat) { in uniform_4f()
1190 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint) { in uniform_4i()
1196 fn uniform_4iv(&self, location: GLint, values: &[i32]) { in uniform_4iv()
1205 fn uniform_4ui(&self, location: GLint, x: GLuint, y: GLuint, z: GLuint, w: GLuint) { in uniform_4ui()
1209 fn uniform_4fv(&self, location: GLint, values: &[f32]) { in uniform_4fv()
1217 fn uniform_matrix_2fv(&self, location: GLint, transpose: bool, value: &[f32]) { in uniform_matrix_2fv()
1226 fn uniform_matrix_3fv(&self, location: GLint, transpose: bool, value: &[f32]) { in uniform_matrix_3fv()
1235 fn uniform_matrix_4fv(&self, location: GLint, transpose: bool, value: &[f32]) { in uniform_matrix_4fv()
1307 …get_active_uniforms_iv(&self, program: GLuint, indices: Vec<GLuint>, pname: GLenum) -> Vec<GLint> { in get_active_uniforms_iv()
1320 fn get_active_uniform_block_i(&self, program: GLuint, index: GLuint, pname: GLenum) -> GLint { in get_active_uniform_block_i()
1328 …n get_active_uniform_block_iv(&self, program: GLuint, index: GLuint, pname: GLenum) -> Vec<GLint> { in get_active_uniform_block_iv()
1393 unsafe fn get_program_iv(&self, program: GLuint, pname: GLenum, result: &mut [GLint]) { in get_program_iv()
1435 fn program_parameter_i(&self, program: GLuint, pname: GLenum, value: GLint) { in program_parameter_i()
1442 unsafe fn get_vertex_attrib_iv(&self, index: GLuint, pname: GLenum, result: &mut [GLint]) { in get_vertex_attrib_iv()
1461 fn get_buffer_parameter_iv(&self, target: GLuint, pname: GLenum) -> GLint { in get_buffer_parameter_iv()
1510 unsafe fn get_shader_iv(&self, shader: GLuint, pname: GLenum, result: &mut [GLint]) { in get_shader_iv()
1518 -> (GLint, GLint, GLint) { in get_shader_precision_format()
1606 fn clear_stencil(&self, s: GLint) { in clear_stencil()
1644 ref_: GLint, in stencil_func()
1654 ref_: GLint, in stencil_func_separate()
1779 ) -> GLint { in get_frag_data_index()