Lines Matching refs:Unit_SonicTank
774 …geInflicted(Unit_Devastator) + getHouse()->getNumItemDamageInflicted(Unit_SonicTank) + getHouse()-… in build()
776 … + (getHouse()->getNumLostItems(Unit_SonicTank) * data[Unit_SonicTank][houseID].price) in build()
853 …getHouse()->getNumItemDamageInflicted(Unit_SonicTank) + getHouse()->getNumItemDamageInflicted(Unit… in build()
854 …getHouse()->getNumLostItems(Unit_SonicTank) * 600 + getHouse()->getNumLostItems(Unit_Devastator) *… in build()
1142 … + data[Unit_SonicTank][houseID].price * itemCount[Unit_SonicTank]; in build()
1158 …} else if( pBuilder->isAvailableToBuild(Unit_SonicTank) && (militaryValue * specialPercent > speci… in build()
1159 doProduceItem(pBuilder, Unit_SonicTank); in build()
1160 itemCount[Unit_SonicTank]++; in build()
1161 money -= data[Unit_SonicTank][houseID].price; in build()
1162 militaryValue += data[Unit_SonicTank][houseID].price; in build()
1856 …() == Unit_Launcher || pUnit->getItemID() == Unit_Deviator || pUnit->getItemID() == Unit_SonicTank) in checkAllUnits()