Lines Matching refs:Game_Battler

45 bool IsRowAdjusted(const Game_Battler& battler, lcf::rpg::System::BattleCondition cond, bool offens…  in IsRowAdjusted()
47 if (battler.GetType() == Game_Battler::Type_Ally) { in IsRowAdjusted()
51 if (battler.GetType() == Game_Battler::Type_Ally || allow_enemy) { in IsRowAdjusted()
57 …int CalcToHitAgiAdjustment(int to_hit, const Game_Battler& source, const Game_Battler& target, Gam… in CalcToHitAgiAdjustment()
66 int CalcNormalAttackToHit(const Game_Battler &source, in CalcNormalAttackToHit()
67 const Game_Battler &target, in CalcNormalAttackToHit()
68 Game_Battler::Weapon weapon, in CalcNormalAttackToHit()
87 if (source.GetType() == Game_Battler::Type_Ally in CalcNormalAttackToHit()
96 if (target.GetType() == Game_Battler::Type_Ally in CalcNormalAttackToHit()
110 int CalcSkillToHit(const Game_Battler& source, const Game_Battler& target, const lcf::rpg::Skill& s… in CalcSkillToHit()
130 if (source.GetType() == Game_Battler::Type_Ally in CalcSkillToHit()
131 && static_cast<const Game_Actor&>(source).AttackIgnoresEvasion(Game_Battler::WeaponAll)) { in CalcSkillToHit()
136 to_hit = CalcToHitAgiAdjustment(to_hit, source, target, Game_Battler::WeaponAll); in CalcSkillToHit()
139 if (target.GetType() == Game_Battler::Type_Ally in CalcSkillToHit()
147 int CalcCriticalHitChance(const Game_Battler& source, const Game_Battler& target, Game_Battler::Wea… in CalcCriticalHitChance()
149 …if (target.GetType() == Game_Battler::Type_Ally && static_cast<const Game_Actor&>(target).Prevents… in CalcCriticalHitChance()
167 int AdjustDamageForDefend(int dmg, const Game_Battler& target) { in AdjustDamageForDefend()
177 int CalcNormalAttackEffect(const Game_Battler& source, in CalcNormalAttackEffect()
178 const Game_Battler& target, in CalcNormalAttackEffect()
179 Game_Battler::Weapon weapon, in CalcNormalAttackEffect()
219 int CalcSkillEffect(const Game_Battler& source, in CalcSkillEffect()
220 const Game_Battler& target, in CalcSkillEffect()
244 int CalcSelfDestructEffect(const Game_Battler& source, in CalcSelfDestructEffect()
245 const Game_Battler& target, in CalcSelfDestructEffect()