Lines Matching refs:Game_Battler
53 bool IsRowAdjusted(const Game_Battler& battler,
79 int CalcNormalAttackToHit(const Game_Battler& source,
80 const Game_Battler& target,
81 Game_Battler::Weapon weapon,
94 int CalcSkillToHit(const Game_Battler& source, const Game_Battler& target, const lcf::rpg::Skill& s…
105 int CalcCriticalHitChance(const Game_Battler& source, const Game_Battler& target, Game_Battler::Wea…
115 int AdjustDamageForDefend(int dmg, const Game_Battler& target);
133 int CalcNormalAttackEffect(const Game_Battler& source,
134 const Game_Battler& target,
135 Game_Battler::Weapon weapon,
154 int CalcSkillEffect(const Game_Battler& source,
155 const Game_Battler& target,
170 int CalcSelfDestructEffect(const Game_Battler& source,
171 const Game_Battler& target,