Lines Matching refs:Game_Battler
76 …SelectAutoBattleAction(source, Game_Battler::WeaponAll, Game_Battle::GetBattleCondition(), false, … in vSetAutoBattleAction()
80 …SelectAutoBattleAction(source, Game_Battler::WeaponAll, Game_Battle::GetBattleCondition(), true, f… in vSetAutoBattleAction()
90 double CalcSkillHealAutoBattleTargetRank(const Game_Actor& source, const Game_Battler& target, cons… in CalcSkillHealAutoBattleTargetRank()
126 double CalcSkillDmgAutoBattleTargetRank(const Game_Actor& source, const Game_Battler& target, const… in CalcSkillDmgAutoBattleTargetRank()
213 const Game_Battler& target, in CalcNormalAttackAutoBattleTargetRank()
214 Game_Battler::Weapon weapon, in CalcNormalAttackAutoBattleTargetRank()
263 double CalcNormalAttackAutoBattleRank(const Game_Actor& source, Game_Battler::Weapon weapon, const … in CalcNormalAttackAutoBattleRank()
265 std::vector<Game_Battler*> targets; in CalcNormalAttackAutoBattleRank()
285 Game_Battler::Weapon weapon, in SelectAutoBattleAction()
315 Game_Battler* best_target = nullptr; in SelectAutoBattleAction()
316 std::vector<Game_Battler*> targets; in SelectAutoBattleAction()