Lines Matching refs:terrain_id
58 int terrain_id; variable
74 spriteset.reset(new Spriteset_Battle(background_name, terrain_id)); in Init()
96 terrain_id = 0; in Quit()
259 terrain_id = id; in SetTerrainId()
263 return terrain_id; in GetTerrainId()
359 int terrain_id) in CalculateBaseGridPosition() argument
370 if (terrain_id > 0) { in CalculateBaseGridPosition()
396 const auto terrain_id = Game_Battle::GetTerrainId(); in Calculate2k3BattlePosition() local
441 …const int table_y_idx = (cond == lcf::rpg::System::BattleCondition_pincers && terrain_id >= 1) ? 2… in Calculate2k3BattlePosition()
442 const auto grid = CalculateBaseGridPosition(idx, party_size, 0, table_y_idx, form, terrain_id); in Calculate2k3BattlePosition()
479 const auto terrain_id = Game_Battle::GetTerrainId(); in Calculate2k3BattlePosition() local
515 const auto grid = CalculateBaseGridPosition(idx, party_size, 0, table_y_idx, form, terrain_id); in Calculate2k3BattlePosition()