Lines Matching refs:AlgorithmBase

57 Game_BattleAlgorithm::AlgorithmBase::AlgorithmBase(Type ty, Game_Battler* source, Game_Battler* tar…  in AlgorithmBase()  function in Game_BattleAlgorithm::AlgorithmBase
58 AlgorithmBase(ty, source, std::vector<Game_Battler*>{ target }) {} in AlgorithmBase()
60 Game_BattleAlgorithm::AlgorithmBase::AlgorithmBase(Type ty, Game_Battler* source, std::vector<Game_… in AlgorithmBase() function in Game_BattleAlgorithm::AlgorithmBase
76 Game_BattleAlgorithm::AlgorithmBase::AlgorithmBase(Type ty, Game_Battler* source, Game_Party_Base* … in AlgorithmBase() function in Game_BattleAlgorithm::AlgorithmBase
90 void Game_BattleAlgorithm::AlgorithmBase::Reset() { in Reset()
103 int Game_BattleAlgorithm::AlgorithmBase::PlayAnimation(int anim_id, bool only_sound, int cutoff, bo… in PlayAnimation()
127 std::string Game_BattleAlgorithm::AlgorithmBase::GetFailureMessage() const { in GetFailureMessage()
131 Game_Battler* Game_BattleAlgorithm::AlgorithmBase::GetTarget() const { in GetTarget()
139 bool Game_BattleAlgorithm::AlgorithmBase::Execute() { in Execute()
144 bool Game_BattleAlgorithm::AlgorithmBase::vExecute() { in vExecute()
148 void Game_BattleAlgorithm::AlgorithmBase::ApplyCustomEffect() { in ApplyCustomEffect()
151 int Game_BattleAlgorithm::AlgorithmBase::ApplySwitchEffect() { in ApplySwitchEffect()
159 int Game_BattleAlgorithm::AlgorithmBase::ApplyHpEffect() { in ApplyHpEffect()
177 int Game_BattleAlgorithm::AlgorithmBase::ApplySpEffect() { in ApplySpEffect()
191 int Game_BattleAlgorithm::AlgorithmBase::ApplyAtkEffect() { in ApplyAtkEffect()
204 int Game_BattleAlgorithm::AlgorithmBase::ApplyDefEffect() { in ApplyDefEffect()
217 int Game_BattleAlgorithm::AlgorithmBase::ApplySpiEffect() { in ApplySpiEffect()
230 int Game_BattleAlgorithm::AlgorithmBase::ApplyAgiEffect() { in ApplyAgiEffect()
243 bool Game_BattleAlgorithm::AlgorithmBase::ApplyStateEffect(StateEffect se) { in ApplyStateEffect()
273 void Game_BattleAlgorithm::AlgorithmBase::ApplyStateEffects() { in ApplyStateEffects()
280 int Game_BattleAlgorithm::AlgorithmBase::ApplyAttributeShiftEffect(AttributeEffect ae) { in ApplyAttributeShiftEffect()
288 void Game_BattleAlgorithm::AlgorithmBase::ApplyAttributeShiftEffects() { in ApplyAttributeShiftEffects()
294 void Game_BattleAlgorithm::AlgorithmBase::ApplyAll() { in ApplyAll()
307 void Game_BattleAlgorithm::AlgorithmBase::ProcessPostActionSwitches() { in ProcessPostActionSwitches()
317 bool Game_BattleAlgorithm::AlgorithmBase::IsTargetValid(const Game_Battler& target) const { in IsTargetValid()
321 int Game_BattleAlgorithm::AlgorithmBase::GetSourcePose() const { in GetSourcePose()
325 int Game_BattleAlgorithm::AlgorithmBase::GetCBAMovement() const { in GetCBAMovement()
329 int Game_BattleAlgorithm::AlgorithmBase::GetCBAAfterimage() const { in GetCBAAfterimage()
333 const lcf::rpg::BattlerAnimationItemSkill* Game_BattleAlgorithm::AlgorithmBase::GetWeaponAnimationD… in GetWeaponAnimationData()
337 const lcf::rpg::Item* Game_BattleAlgorithm::AlgorithmBase::GetWeaponData() const { in GetWeaponData()
341 void Game_BattleAlgorithm::AlgorithmBase::Start() { in Start()
377 bool Game_BattleAlgorithm::AlgorithmBase::vStart() { in vStart()
381 void Game_BattleAlgorithm::AlgorithmBase::AddTarget(Game_Battler* target, bool set_current) { in AddTarget()
390 void Game_BattleAlgorithm::AlgorithmBase::AddTargets(Game_Party_Base* party, bool set_current) { in AddTargets()
398 bool Game_BattleAlgorithm::AlgorithmBase::ReflectTargets() { in ReflectTargets()
422 bool Game_BattleAlgorithm::AlgorithmBase::TargetNext() { in TargetNext()
426 bool Game_BattleAlgorithm::AlgorithmBase::RepeatNext(bool require_valid) { in RepeatNext()
435 bool Game_BattleAlgorithm::AlgorithmBase::IsCurrentTargetValid() const { in IsCurrentTargetValid()
442 bool Game_BattleAlgorithm::AlgorithmBase::TargetNextInternal() { in TargetNextInternal()
452 void Game_BattleAlgorithm::AlgorithmBase::SetRepeat(int repeat) { in SetRepeat()
456 void Game_BattleAlgorithm::AlgorithmBase::SetSwitchEnable(int switch_id) { in SetSwitchEnable()
460 void Game_BattleAlgorithm::AlgorithmBase::SetSwitchDisable(int switch_id) { in SetSwitchDisable()
464 const lcf::rpg::Sound* Game_BattleAlgorithm::AlgorithmBase::GetStartSe() const { in GetStartSe()
468 std::string Game_BattleAlgorithm::AlgorithmBase::GetStartMessage(int) const { in GetStartMessage()
472 const lcf::rpg::Sound* Game_BattleAlgorithm::AlgorithmBase::GetFailureSe() const { in GetFailureSe()
476 bool Game_BattleAlgorithm::AlgorithmBase::IsReflected(const Game_Battler&) const { in IsReflected()
480 void Game_BattleAlgorithm::AlgorithmBase::ApplyComboHitsMultiplier(int hits) { in ApplyComboHitsMultiplier()
484 void Game_BattleAlgorithm::AlgorithmBase::AddAffectedState(StateEffect se) { in AddAffectedState()
494 void Game_BattleAlgorithm::AlgorithmBase::AddAffectedAttribute(AttributeEffect ae) { in AddAffectedAttribute()
498 void Game_BattleAlgorithm::AlgorithmBase::BattlePhysicalStateHeal(int physical_rate, std::vector<in… in BattlePhysicalStateHeal()
530 AlgorithmBase(Type::None, source, source) { in None()
535 AlgorithmBase(Type::Normal, source, target), hits_multiplier(hits_multiplier) in Normal()
541 AlgorithmBase(Type::Normal, source, target), hits_multiplier(hits_multiplier) in Normal()
575 AlgorithmBase::ApplyComboHitsMultiplier(hits); in ApplyComboHitsMultiplier()
807 AlgorithmBase(Type::Skill, source, target), skill(skill), item(item) in Skill()
813 AlgorithmBase(Type::Skill, source, target), skill(skill), item(item) in Skill()
1191 AlgorithmBase(Type::Item, source, target), item(item) { in Item()
1196 AlgorithmBase(Type::Item, source, target), item(item) { in Item()
1300 AlgorithmBase(Type::Defend, source, source) { in Defend()
1320 AlgorithmBase(Type::Observe, source, source) { in Observe()
1336 AlgorithmBase(Type::Charge, source, source) { in Charge()
1356 AlgorithmBase(Type::SelfDestruct, source, target) { in SelfDestruct()
1410 AlgorithmBase(Type::Escape, source, source) { in Escape()
1432 return AlgorithmBase::GetStartSe(); in GetStartSe()
1447 AlgorithmBase(Type::Transform, source, source), new_monster_id(new_monster_id) { in Transform()
1469 AlgorithmBase(Type::DoNothing, source, source) { in DoNothing()