Lines Matching refs:Game_Battler

29 class Game_Battler;  variable
86 Game_Battler* GetSource() const;
89 Game_Battler* GetTarget() const;
92 Game_Battler* GetReflectTarget() const;
98 Span<Game_Battler* const> GetOriginalTargets() const;
101 Game_Battler* GetOriginalSingleTarget() const;
125 void AddTarget(Game_Battler* target, bool set_current);
353 virtual bool IsTargetValid(const Game_Battler& target) const;
412 virtual bool IsReflected(const Game_Battler& target) const;
546 AlgorithmBase(Type t, Game_Battler* source, Game_Battler* target);
547 AlgorithmBase(Type t, Game_Battler* source, std::vector<Game_Battler*> targets);
548 AlgorithmBase(Type t, Game_Battler* source, Game_Party_Base* target);
568 Game_Battler* source = nullptr;
569 std::vector<Game_Battler*> targets;
570 std::vector<Game_Battler*>::iterator current_target;
572 Game_Battler* reflect_target = nullptr;
617 None(Game_Battler* source);
632 …Normal(Game_Battler* source, Game_Battler* target, int hits_multiplier = 1, Style style = GetDefau…
633 …Normal(Game_Battler* source, Game_Party_Base* target, int hits_multiplier = 1, Style style = GetDe…
646 Game_Battler::Weapon GetWeapon() const;
665 …Skill(Game_Battler* source, Game_Battler* target, const lcf::rpg::Skill& skill, const lcf::rpg::It…
666 …Skill(Game_Battler* source, Game_Party_Base* target, const lcf::rpg::Skill& skill, const lcf::rpg:…
667 Skill(Game_Battler* source, const lcf::rpg::Skill& skill, const lcf::rpg::Item* item = NULL);
669 bool IsTargetValid(const Game_Battler&) const override;
681 bool IsReflected(const Game_Battler&) const override;
697 Item(Game_Battler* source, Game_Battler* target, const lcf::rpg::Item& item);
698 Item(Game_Battler* source, Game_Party_Base* target, const lcf::rpg::Item& item);
699 Item(Game_Battler* source, const lcf::rpg::Item& item);
701 bool IsTargetValid(const Game_Battler&) const override;
719 Defend(Game_Battler* source);
727 Observe(Game_Battler* source);
734 Charge(Game_Battler* source);
742 SelfDestruct(Game_Battler* source, Game_Party_Base* target);
754 Escape(Game_Battler* source);
764 Transform(Game_Battler* source, int new_monster_id);
776 DoNothing(Game_Battler* source);
888 inline Game_Battler* Game_BattleAlgorithm::AlgorithmBase::GetReflectTarget() const { in GetReflectTarget()
892 inline Span<Game_Battler* const> Game_BattleAlgorithm::AlgorithmBase::GetOriginalTargets() const { in GetOriginalTargets()
894 return Span<Game_Battler* const>(targets.data(), num_original_targets); in GetOriginalTargets()
897 inline Game_Battler* Game_BattleAlgorithm::AlgorithmBase::GetOriginalSingleTarget() const { in GetOriginalSingleTarget()
964 inline Game_Battler* Game_BattleAlgorithm::AlgorithmBase::GetSource() const { in GetSource()