Lines Matching refs:Game_Battler

48 Game_Battler::Game_Battler() {  in Game_Battler()  function in Game_Battler
51 bool Game_Battler::HasState(int state_id) const { in HasState()
55 std::vector<int16_t> Game_Battler::GetInflictedStates() const { in GetInflictedStates()
66 PermanentStates Game_Battler::GetPermanentStates() const { in GetPermanentStates()
70 bool Game_Battler::EvadesAllPhysicalAttacks() const { in EvadesAllPhysicalAttacks()
80 lcf::rpg::State::Restriction Game_Battler::GetSignificantRestriction() const { in GetSignificantRestriction()
84 bool Game_Battler::CanAct() const { in CanAct()
98 bool Game_Battler::CanActOrRecoverable() const { in CanActOrRecoverable()
112 const lcf::rpg::State* Game_Battler::GetSignificantState() const { in GetSignificantState()
116 int Game_Battler::GetStateRate(int state_id, int rate) const { in GetStateRate()
120 bool Game_Battler::IsSkillUsable(int skill_id) const { in IsSkillUsable()
147 bool Game_Battler::UseItem(int item_id, const Game_Battler* source) { in UseItem()
218 bool Game_Battler::UseSkill(int skill_id, const Game_Battler* source) { in UseSkill()
311 int Game_Battler::CalculateSkillCost(int skill_id) const { in CalculateSkillCost()
320 bool Game_Battler::AddState(int state_id, bool allow_battle_states) { in AddState()
365 bool RemoveStates(Game_Battler& battler, F&& f) { in RemoveStates()
391 void Game_Battler::RemoveBattleStates() { in RemoveBattleStates()
397 void Game_Battler::RemoveAllStates() { in RemoveAllStates()
403 bool Game_Battler::RemoveState(int state_id, bool always_remove_battle_states) { in RemoveState()
416 int Game_Battler::ApplyConditions() { in ApplyConditions()
464 int Game_Battler::ChangeHp(int hp, bool lethal) { in ChangeHp()
482 int Game_Battler::GetMaxHp() const { in GetMaxHp()
486 bool Game_Battler::HasFullHp() const { in HasFullHp()
490 int Game_Battler::ChangeSp(int sp) { in ChangeSp()
496 int Game_Battler::GetMaxSp() const { in GetMaxSp()
500 bool Game_Battler::HasFullSp() const { in HasFullSp()
530 int Game_Battler::CalcValueAfterAtkStates(int value) const { in CalcValueAfterAtkStates()
534 int Game_Battler::CalcValueAfterDefStates(int value) const { in CalcValueAfterDefStates()
538 int Game_Battler::CalcValueAfterSpiStates(int value) const { in CalcValueAfterSpiStates()
542 int Game_Battler::CalcValueAfterAgiStates(int value) const { in CalcValueAfterAgiStates()
546 int Game_Battler::GetAtk(Weapon weapon) const { in GetAtk()
550 int Game_Battler::GetDef(Weapon weapon) const { in GetDef()
554 int Game_Battler::GetSpi(Weapon weapon) const { in GetSpi()
558 int Game_Battler::GetAgi(Weapon weapon) const { in GetAgi()
562 int Game_Battler::GetDisplayX() const { in GetDisplayX()
567 int Game_Battler::GetDisplayY() const { in GetDisplayY()
572 Game_Party_Base& Game_Battler::GetParty() const { in GetParty()
580 void Game_Battler::UpdateBattle() { in UpdateBattle()
586 std::vector<int16_t> Game_Battler::BattleStateHeal() { in BattleStateHeal()
606 bool Game_Battler::HasReflectState() const { in HasReflectState()
617 void Game_Battler::ResetBattle() { in ResetBattle()
639 int Game_Battler::GetAttributeRate(int attribute_id) const { in GetAttributeRate()
645 int Game_Battler::ShiftAttributeRate(int attribute_id, int shift) { in ShiftAttributeRate()
656 int Game_Battler::GetAttributeRateShift(int attribute_id) const { in GetAttributeRateShift()
663 int Game_Battler::CanShiftAttributeRate(int attribute_id, int shift) const { in CanShiftAttributeRate()
672 int Game_Battler::GetHitChanceModifierFromStates() const { in GetHitChanceModifierFromStates()
684 void Game_Battler::ShakeOnce(int strength, int speed, int frames) { in ShakeOnce()
691 void Game_Battler::Flash(int r, int g, int b, int power, int frames) { in Flash()
699 const std::vector<lcf::rpg::State*> Game_Battler::GetInflictedStatesOrderedByPriority() const { in GetInflictedStatesOrderedByPriority()
704 int Game_Battler::CanChangeAtkModifier(int modifier) const { in CanChangeAtkModifier()
711 int Game_Battler::CanChangeDefModifier(int modifier) const { in CanChangeDefModifier()
718 int Game_Battler::CanChangeSpiModifier(int modifier) const { in CanChangeSpiModifier()
725 int Game_Battler::CanChangeAgiModifier(int modifier) const { in CanChangeAgiModifier()
732 int Game_Battler::ChangeAtkModifier(int modifier) { in ChangeAtkModifier()
738 int Game_Battler::ChangeDefModifier(int modifier) { in ChangeDefModifier()
744 int Game_Battler::ChangeSpiModifier(int modifier) { in ChangeSpiModifier()
750 int Game_Battler::ChangeAgiModifier(int modifier) { in ChangeAgiModifier()