Lines Matching refs:Game_Battler

49 class Game_Battler {
66 Game_Battler();
68 Game_Battler(const Game_Battler&) = delete;
69 Game_Battler& operator=(const Game_Battler&) = delete;
70 Game_Battler(Game_Battler&&) noexcept = default;
71 Game_Battler& operator=(Game_Battler&&) noexcept = default;
73 virtual ~Game_Battler() = default;
351 int GetAtk(Weapon weapon = Game_Battler::WeaponAll) const;
359 int GetDef(Weapon weapon = Game_Battler::WeaponAll) const;
367 int GetSpi(Weapon weapon = Game_Battler::WeaponAll) const;
375 int GetAgi(Weapon weapon = Game_Battler::WeaponAll) const;
464 virtual bool UseItem(int item_id, const Game_Battler* source);
476 virtual bool UseSkill(int skill_id, const Game_Battler* source);
938 inline Color Game_Battler::GetFlashColor() const { in GetFlashColor()
942 inline void Game_Battler::Kill() { in Kill()
946 inline bool Game_Battler::IsDead() const { in IsDead()
951 inline bool Game_Battler::Exists() const { in Exists()
955 inline void Game_Battler::SetAtkModifier(int modifier) { in SetAtkModifier()
959 inline void Game_Battler::SetDefModifier(int modifier) { in SetDefModifier()
963 inline void Game_Battler::SetSpiModifier(int modifier) { in SetSpiModifier()
967 inline void Game_Battler::SetAgiModifier(int modifier) { in SetAgiModifier()
971 inline bool Game_Battler::IsCharged() const { in IsCharged()
975 inline void Game_Battler::SetCharged(bool charge) { in SetCharged()
979 inline bool Game_Battler::IsDefending() const { in IsDefending()
983 inline void Game_Battler::SetIsDefending(bool val) { in SetIsDefending()
987 inline bool Game_Battler::HasStrongDefense() const { in HasStrongDefense()
991 inline bool Game_Battler::HasPreemptiveAttack(Weapon) const { in HasPreemptiveAttack()
995 inline int Game_Battler::GetNumberOfAttacks(Weapon) const { in GetNumberOfAttacks()
999 inline bool Game_Battler::HasAttackAll(Weapon) const { in HasAttackAll()
1003 inline void Game_Battler::SetHidden(bool _hidden) { in SetHidden()
1007 inline bool Game_Battler::IsHidden() const { in IsHidden()
1011 inline bool Game_Battler::IsImmortal() const { in IsImmortal()
1015 constexpr int Game_Battler::GetMaxAtbGauge() { in GetMaxAtbGauge()
1019 inline void Game_Battler::SetAtbGauge(int value) { in SetAtbGauge()
1023 inline int Game_Battler::GetAtbGauge() const { in GetAtbGauge()
1027 inline void Game_Battler::IncrementAtbGauge(int amount) { in IncrementAtbGauge()
1031 inline bool Game_Battler::IsAtbGaugeFull() const { in IsAtbGaugeFull()
1035 inline int Game_Battler::GetFlyingOffset() const { in GetFlyingOffset()
1039 inline const BattleAlgorithmRef Game_Battler::GetBattleAlgorithm() const { in GetBattleAlgorithm()
1043 inline void Game_Battler::SetBattleAlgorithm(BattleAlgorithmRef battle_algorithm) { in SetBattleAlgorithm()
1047 inline Sprite_Battler* Game_Battler::GetBattleSprite() const { in GetBattleSprite()
1051 inline void Game_Battler::SetBattleSprite(std::unique_ptr<Sprite_Battler> s) { in SetBattleSprite()
1055 inline Sprite_Weapon* Game_Battler::GetWeaponSprite() const { in GetWeaponSprite()
1059 inline void Game_Battler::SetWeaponSprite(std::unique_ptr<Sprite_Weapon> w) { in SetWeaponSprite()
1063 inline void Game_Battler::NextBattleTurn() { in NextBattleTurn()
1067 inline int Game_Battler::GetBattleTurn() const { in GetBattleTurn()
1071 inline void Game_Battler::SetLastBattleAction(int battle_action) { in SetLastBattleAction()
1075 inline int Game_Battler::GetLastBattleAction() const { in GetLastBattleAction()
1079 inline void Game_Battler::SetBattleCombo(int command_id, int times) { in SetBattleCombo()
1084 inline int Game_Battler::GetBattleComboCommand() const { in GetBattleComboCommand()
1088 inline int Game_Battler::GetBattleComboTimes() const { in GetBattleComboTimes()
1092 inline void Game_Battler::SetBattleOrderAgi(int val) { in SetBattleOrderAgi()
1096 inline int Game_Battler::GetBattleOrderAgi() { in GetBattleOrderAgi()
1100 inline Point Game_Battler::GetBattlePosition() const { in GetBattlePosition()
1104 inline void Game_Battler::SetBattlePosition(Point pos) { in SetBattlePosition()
1108 inline bool Game_Battler::IsDirectionFlipped() const { in IsDirectionFlipped()
1112 inline void Game_Battler::SetDirectionFlipped(bool flip) { in SetDirectionFlipped()
1116 inline int Game_Battler::GetBattleFrameCounter() const { in GetBattleFrameCounter()
1120 inline int Game_Battler::CalculateWeaponSpCost(Weapon) const { in CalculateWeaponSpCost()