Lines Matching refs:Game_Battler
27 void Game_Party_Base::GetBattlers(std::vector<Game_Battler*>& out) { in GetBattlers()
30 Game_Battler* battler = &(*this)[i]; in GetBattlers()
35 void Game_Party_Base::GetActiveBattlers(std::vector<Game_Battler*>& out) { in GetActiveBattlers()
38 Game_Battler* battler = &(*this)[i]; in GetActiveBattlers()
45 void Game_Party_Base::GetDeadBattlers(std::vector<Game_Battler*>& out) { in GetDeadBattlers()
48 Game_Battler* battler = &(*this)[i]; in GetDeadBattlers()
55 Game_Battler* Game_Party_Base::GetNextActiveBattler(Game_Battler* battler) { in GetNextActiveBattler()
56 std::vector<Game_Battler*> battlers; in GetNextActiveBattler()
59 std::vector<Game_Battler*>::const_iterator it; in GetNextActiveBattler()
67 Game_Battler* b = *it; in GetNextActiveBattler()
75 Game_Battler* b = *it; in GetNextActiveBattler()
84 Game_Battler* Game_Party_Base::GetRandomActiveBattler() { in GetRandomActiveBattler()
85 std::vector<Game_Battler*> battlers; in GetRandomActiveBattler()
93 Game_Battler* Game_Party_Base::GetRandomDeadBattler() { in GetRandomDeadBattler()
94 std::vector<Game_Battler*> battlers; in GetRandomDeadBattler()
108 std::vector<Game_Battler*> battlers; in GetAverageAgility()
113 std::vector<Game_Battler*>::const_iterator it; in GetAverageAgility()