Lines Matching refs:target_window
44 target_window.reset(new Window_ActorTarget(136, 0, 184, SCREEN_TARGET_HEIGHT)); in Start()
47 target_window->SetActive(true); in Start()
48 target_window->SetIndex(0); in Start()
66 target_window->SetIndex(-100); in Start()
70 target_window->SetIndex(-100); in Start()
85 target_window->SetIndex(-actor_index - 1); in Start()
87 target_window->SetIndex(-100); in Start()
97 target_window->Update(); in Update()
118 if (Main_Data::game_party->UseItem(id, target_window->GetActor())) { in UpdateItem()
148 target_window->Refresh(); in UpdateItem()
160 if (Main_Data::game_party->UseSkill(id, actor, target_window->GetActor())) { in UpdateSkill()
175 target_window->Refresh(); in UpdateSkill()