Lines Matching refs:active_actor

292active_actor->SetBattleAlgorithm(std::make_shared<Game_BattleAlgorithm::Normal>(active_actor, targ…  in EnemySelected()
294 active_actor->SetBattleAlgorithm( in EnemySelected()
295 std::make_shared<Game_BattleAlgorithm::Skill>(active_actor, target, *skill_window->GetSkill())); in EnemySelected()
311active_actor->SetBattleAlgorithm(std::make_shared<Game_BattleAlgorithm::Skill>(active_actor, targe… in EnemySelected()
313active_actor->SetBattleAlgorithm(std::make_shared<Game_BattleAlgorithm::Item>(active_actor, target… in EnemySelected()
320 ActionSelectedCallback(active_actor); in EnemySelected()
328active_actor->SetBattleAlgorithm(std::make_shared<Game_BattleAlgorithm::Skill>(active_actor, &targ… in AllySelected()
344active_actor->SetBattleAlgorithm(std::make_shared<Game_BattleAlgorithm::Skill>(active_actor, &targ… in AllySelected()
346active_actor->SetBattleAlgorithm(std::make_shared<Game_BattleAlgorithm::Item>(active_actor, &targe… in AllySelected()
353 ActionSelectedCallback(active_actor); in AllySelected()
360 if (active_actor->HasAttackAll()) { in AttackSelected()
361active_actor->SetBattleAlgorithm(std::make_shared<Game_BattleAlgorithm::Normal>(active_actor, Main… in AttackSelected()
362 ActionSelectedCallback(active_actor); in AttackSelected()
371 active_actor->SetBattleAlgorithm(std::make_shared<Game_BattleAlgorithm::Defend>(active_actor)); in DefendSelected()
373 ActionSelectedCallback(active_actor); in DefendSelected()
408active_actor->SetBattleAlgorithm(std::make_shared<Game_BattleAlgorithm::Item>(active_actor, Main_D… in ItemSelected()
409 ActionSelectedCallback(active_actor); in ItemSelected()
416active_actor->SetBattleAlgorithm(std::make_shared<Game_BattleAlgorithm::Item>(active_actor, *item_… in ItemSelected()
417 ActionSelectedCallback(active_actor); in ItemSelected()
440active_actor->SetBattleAlgorithm(std::make_shared<Game_BattleAlgorithm::Skill>(active_actor, *skil… in AssignSkill()
441 ActionSelectedCallback(active_actor); in AssignSkill()
457 active_actor->SetBattleAlgorithm(std::make_shared<Game_BattleAlgorithm::Skill>( in AssignSkill()
458 active_actor, Main_Data::game_enemyparty.get(), *skill, item)); in AssignSkill()
459 ActionSelectedCallback(active_actor); in AssignSkill()
462 active_actor->SetBattleAlgorithm(std::make_shared<Game_BattleAlgorithm::Skill>( in AssignSkill()
463 active_actor, active_actor, *skill, item)); in AssignSkill()
464 ActionSelectedCallback(active_actor); in AssignSkill()
467 active_actor->SetBattleAlgorithm(std::make_shared<Game_BattleAlgorithm::Skill>( in AssignSkill()
468 active_actor, Main_Data::game_party.get(), *skill, item)); in AssignSkill()
469 ActionSelectedCallback(active_actor); in AssignSkill()