Lines Matching refs:item_window
189 item_window.reset(new Window_Item(0, (SCREEN_TARGET_HEIGHT-80), SCREEN_TARGET_WIDTH, 80)); in CreateUi()
190 item_window->SetHelpWindow(help_window.get()); in CreateUi()
191 item_window->Refresh(); in CreateUi()
192 item_window->SetIndex(0); in CreateUi()
221 item_window->Update(); in UpdateUi()
297 auto* item = item_window->GetItem(); in EnemySelected()
330 auto* item = item_window->GetItem(); in AllySelected()
377 const lcf::rpg::Item* item = item_window->GetItem(); in ItemSelected()
379 if (!item || !item_window->CheckEnable(item->ID)) { in ItemSelected()
408 …d<Game_BattleAlgorithm::Item>(active_actor, Main_Data::game_party.get(), *item_window->GetItem())); in ItemSelected()
416 …ttleAlgorithm(std::make_shared<Game_BattleAlgorithm::Item>(active_actor, *item_window->GetItem())); in ItemSelected()