Lines Matching refs:AlgorithmBase

910 …ActionReturn Scene_Battle_Rpg2k::ProcessBattleAction(Game_BattleAlgorithm::AlgorithmBase* action) {  in ProcessBattleAction()
963 …nReturn Scene_Battle_Rpg2k::ProcessBattleActionBegin(Game_BattleAlgorithm::AlgorithmBase* action) { in ProcessBattleActionBegin()
1047 …nReturn Scene_Battle_Rpg2k::ProcessBattleActionUsage(Game_BattleAlgorithm::AlgorithmBase* action) { in ProcessBattleActionUsage()
1092 …urn Scene_Battle_Rpg2k::ProcessBattleActionAnimation(Game_BattleAlgorithm::AlgorithmBase* action) { in ProcessBattleActionAnimation()
1096 …ne_Battle_Rpg2k::ProcessBattleActionAnimationReflect(Game_BattleAlgorithm::AlgorithmBase* action) { in ProcessBattleActionAnimationReflect()
1100 …_Battle_Rpg2k::ProcessBattleActionAnimationImpl(Game_BattleAlgorithm::AlgorithmBase* action, bool … in ProcessBattleActionAnimationImpl()
1144 …eturn Scene_Battle_Rpg2k::ProcessBattleActionExecute(Game_BattleAlgorithm::AlgorithmBase* action) { in ProcessBattleActionExecute()
1158 …turn Scene_Battle_Rpg2k::ProcessBattleActionCritical(Game_BattleAlgorithm::AlgorithmBase* action) { in ProcessBattleActionCritical()
1167 …nReturn Scene_Battle_Rpg2k::ProcessBattleActionApply(Game_BattleAlgorithm::AlgorithmBase* action) { in ProcessBattleActionApply()
1189 …eturn Scene_Battle_Rpg2k::ProcessBattleActionFailure(Game_BattleAlgorithm::AlgorithmBase* action) { in ProcessBattleActionFailure()
1215 …Return Scene_Battle_Rpg2k::ProcessBattleActionDamage(Game_BattleAlgorithm::AlgorithmBase* action) { in ProcessBattleActionDamage()
1337 … Scene_Battle_Rpg2k::ProcessBattleActionParamEffects(Game_BattleAlgorithm::AlgorithmBase* action) { in ProcessBattleActionParamEffects()
1472 … Scene_Battle_Rpg2k::ProcessBattleActionStateEffects(Game_BattleAlgorithm::AlgorithmBase* action) { in ProcessBattleActionStateEffects()
1564 …ne_Battle_Rpg2k::ProcessBattleActionAttributeEffects(Game_BattleAlgorithm::AlgorithmBase* action) { in ProcessBattleActionAttributeEffects()
1616 void Scene_Battle_Rpg2k::ProcessBattleActionDeath(Game_BattleAlgorithm::AlgorithmBase* action) { in ProcessBattleActionDeath()
1630 …turn Scene_Battle_Rpg2k::ProcessBattleActionFinished(Game_BattleAlgorithm::AlgorithmBase* action) { in ProcessBattleActionFinished()