Lines Matching refs:battle_actions
703 while (!battle_actions.empty() && !battle_actions.front()->Exists()) { in ProcessSceneActionBattle()
713 if (battle_actions.empty()) { in ProcessSceneActionBattle()
718 auto* battler = battle_actions.front(); in ProcessSceneActionBattle()
1667 battle_actions.push_back(active_actor); in SelectNextActor()
1686 battle_actions.push_back(active_actor); in SelectNextActor()
1695 battle_actions.push_back(active_actor); in SelectNextActor()
1716 battle_actions.back()->SetBattleAlgorithm(nullptr); in SelectPreviousActor()
1717 battle_actions.pop_back(); in SelectPreviousActor()
1729 for (auto battler : battle_actions) { in CreateExecutionOrder()
1737 std::sort(battle_actions.begin(), battle_actions.end(), in CreateExecutionOrder()
1742 for (const auto& battler : battle_actions) { in CreateExecutionOrder()
1743 if (std::count(battle_actions.begin(), battle_actions.end(), battler) > 1) { in CreateExecutionOrder()