Lines Matching refs:status_window
61 …status_window.reset(new Window_BattleStatus(0, (SCREEN_TARGET_HEIGHT-80), SCREEN_TARGET_WIDTH - op… in CreateUi()
355 status_window->SetActive(false); in ResetWindows()
367 status_window->SetVisible(false); in ResetWindows()
379 status_window->SetX(x); in SetCommandWindows()
380 x += status_window->GetWidth(); in SetCommandWindows()
389 status_window->InitMovement(status_window->GetX(), status_window->GetY(), in MoveCommandWindows()
390 x, status_window->GetY(), frames); in MoveCommandWindows()
392 x += status_window->GetWidth(); in MoveCommandWindows()
428 status_window->SetVisible(true); in ProcessSceneActionFightAutoEscape()
429 status_window->SetIndex(-1); in ProcessSceneActionFightAutoEscape()
433 status_window->Refresh(); in ProcessSceneActionFightAutoEscape()
499 status_window->SetVisible(true); in ProcessSceneActionCommand()
665 status_window->SetActive(true); in ProcessSceneActionAllyTarget()
666 status_window->SetVisible(true); in ProcessSceneActionAllyTarget()
667 status_window->SetIndex(0); in ProcessSceneActionAllyTarget()
1660 status_window->SetIndex(actor_index); in SelectNextActor()