Lines Matching refs:AlgorithmBase

222 	BattleActionReturn ProcessBattleAction(Game_BattleAlgorithm::AlgorithmBase* action);
225 BattleActionReturn ProcessBattleActionBegin(Game_BattleAlgorithm::AlgorithmBase* action);
226 BattleActionReturn ProcessBattleActionUsage(Game_BattleAlgorithm::AlgorithmBase* action);
227 BattleActionReturn ProcessBattleActionAnimation(Game_BattleAlgorithm::AlgorithmBase* action);
228 …BattleActionReturn ProcessBattleActionAnimationReflect(Game_BattleAlgorithm::AlgorithmBase* action…
229 …BattleActionReturn ProcessBattleActionAnimationImpl(Game_BattleAlgorithm::AlgorithmBase* action, b…
230 BattleActionReturn ProcessBattleActionExecute(Game_BattleAlgorithm::AlgorithmBase* action);
231 BattleActionReturn ProcessBattleActionCritical(Game_BattleAlgorithm::AlgorithmBase* action);
232 BattleActionReturn ProcessBattleActionApply(Game_BattleAlgorithm::AlgorithmBase* action);
233 BattleActionReturn ProcessBattleActionFailure(Game_BattleAlgorithm::AlgorithmBase* action);
234 BattleActionReturn ProcessBattleActionDamage(Game_BattleAlgorithm::AlgorithmBase* action);
235 BattleActionReturn ProcessBattleActionParamEffects(Game_BattleAlgorithm::AlgorithmBase* action);
236 BattleActionReturn ProcessBattleActionStateEffects(Game_BattleAlgorithm::AlgorithmBase* action);
237 …BattleActionReturn ProcessBattleActionAttributeEffects(Game_BattleAlgorithm::AlgorithmBase* action…
238 BattleActionReturn ProcessBattleActionFinished(Game_BattleAlgorithm::AlgorithmBase* action);
240 void ProcessBattleActionDeath(Game_BattleAlgorithm::AlgorithmBase* action);
249 std::shared_ptr<Game_BattleAlgorithm::AlgorithmBase> pending_battle_action = {};