Lines Matching refs:options_window
308 options_window->SetBackOpacity(transp); in CreateUi()
338 small_window(options_window); in CreateUi()
344 options_window->Refresh(); in CreateUi()
574 x = options_window->GetWidth(); in CreateBattleStatusWindow()
578 x = options_window->GetWidth(); in CreateBattleStatusWindow()
667 options_window->SetActive(false); in ResetWindows()
679 options_window->SetVisible(false); in ResetWindows()
691 options_window->InitMovement(options_window->GetX(), options_window->GetY(), in MoveCommandWindows()
692 x, options_window->GetY(), frames); in MoveCommandWindows()
694 x += options_window->GetWidth(); in MoveCommandWindows()
1115 …cf::rpg::BattleCommands::BattleType_traditional) MoveCommandWindows(-options_window->GetWidth(), 1… in ProcessSceneActionFightAutoEscape()
1120 options_window->SetActive(true); in ProcessSceneActionFightAutoEscape()
1125 options_window->EnableItem(std::distance(battle_options.begin(), it)); in ProcessSceneActionFightAutoEscape()
1130 options_window->DisableItem(std::distance(battle_options.begin(), it)); in ProcessSceneActionFightAutoEscape()
1134 options_window->SetVisible(true); in ProcessSceneActionFightAutoEscape()
1157 switch (battle_options[options_window->GetIndex()]) { in ProcessSceneActionFightAutoEscape()
1160 MoveCommandWindows(-options_window->GetWidth(), 8); in ProcessSceneActionFightAutoEscape()
1164 MoveCommandWindows(-options_window->GetWidth(), 8); in ProcessSceneActionFightAutoEscape()