Lines Matching refs:item_window
42 item_window.reset(new Window_Item(0, 32, SCREEN_TARGET_WIDTH, SCREEN_TARGET_HEIGHT - 32)); in Start()
43 item_window->SetHelpWindow(help_window.get()); in Start()
44 item_window->Refresh(); in Start()
45 item_window->SetIndex(item_index); in Start()
49 item_window->Refresh(); in Continue()
54 item_window->Update(); in Update()
60 int item_id = item_window->GetItem() == NULL ? 0 : item_window->GetItem()->ID; in Update()
62 if (item_id > 0 && item_window->CheckEnable(item_id)) { in Update()
64 const lcf::rpg::Item& item = *item_window->GetItem(); in Update()
99 item_index = item_window->GetIndex(); in Update()
104 item_index = item_window->GetIndex(); in Update()
113 const auto* item = item_window->GetItem(); in TransitionOut()