Lines Matching refs:newweapon
160 other->client->newweapon = ent->item; in Pickup_Weapon()
187 ent->client->pers.weapon = ent->client->newweapon; in ChangeWeapon()
188 ent->client->newweapon = NULL; in ChangeWeapon()
239 ent->client->newweapon = FindItem ("railgun"); in NoAmmoWeaponChange()
245 ent->client->newweapon = FindItem ("hyperblaster"); in NoAmmoWeaponChange()
251 ent->client->newweapon = FindItem ("chaingun"); in NoAmmoWeaponChange()
257 ent->client->newweapon = FindItem ("machinegun"); in NoAmmoWeaponChange()
263 ent->client->newweapon = FindItem ("super shotgun"); in NoAmmoWeaponChange()
269 ent->client->newweapon = FindItem ("shotgun"); in NoAmmoWeaponChange()
272 ent->client->newweapon = FindItem ("blaster"); in NoAmmoWeaponChange()
287 ent->client->newweapon = NULL; in Think_Weapon()
339 ent->client->newweapon = item; in Use_Weapon()
358 …if ( ((item == ent->client->pers.weapon) || (item == ent->client->newweapon))&& (ent->client->pers… in Drop_Weapon()
429 if ((ent->client->newweapon) && (ent->client->weaponstate != WEAPON_FIRING)) in Weapon_Generic()
597 if ((ent->client->newweapon) && (ent->client->weaponstate == WEAPON_READY)) in Weapon_Grenade()