Lines Matching refs:Battle

36 namespace Battle  namespace
88 Battle::Units::Units() in Units()
93 Battle::Units::Units( const Units & units, bool filter ) in Units()
102 void Battle::Units::SortSlowest() in SortSlowest()
107 void Battle::Units::SortFastest() in SortFastest()
112 void Battle::Units::SortArchers( void ) in SortArchers()
117 Battle::Unit * Battle::Units::FindUID( uint32_t pid ) const in FindUID()
124 Battle::Unit * Battle::Units::FindMode( uint32_t mod ) const in FindMode()
131 Battle::Force::Force( Army & parent, bool opposite, const Rand::DeterministicRandomGenerator & rand… in Force()
151 Battle::Force::~Force() in ~Force()
157 const HeroBase * Battle::Force::GetCommander( void ) const in GetCommander()
162 HeroBase * Battle::Force::GetCommander( void ) in GetCommander()
167 int Battle::Force::GetColor( void ) const in GetColor()
172 int Battle::Force::GetControl( void ) const in GetControl()
177 bool Battle::Force::isValid( const bool considerBattlefieldArmy /* = true */ ) const in isValid()
200 uint32_t Battle::Force::GetSurrenderCost( void ) const in GetSurrenderCost()
232 void Battle::Force::NewTurn( void ) in NewTurn()
240 void Battle::Force::UpdateOrderUnits( const Force & army1, const Force & army2, const Unit * active… in UpdateOrderUnits()
291 Battle::Unit * Battle::Force::GetCurrentUnit( const Force & army1, const Force & army2, bool part1,… in GetCurrentUnit()
313 Troops Battle::Force::GetKilledTroops( void ) const in GetKilledTroops()
325 bool Battle::Force::animateIdleUnits() in animateIdleUnits()
352 void Battle::Force::resetIdleAnimation() in resetIdleAnimation()
365 bool Battle::Force::HasMonster( const Monster & mons ) const in HasMonster()
370 u32 Battle::Force::GetDeadCounts( void ) const in GetDeadCounts()
380 u32 Battle::Force::GetDeadHitPoints( void ) const in GetDeadHitPoints()
391 void Battle::Force::SyncArmyCount() in SyncArmyCount()