Lines Matching refs:army1
382 const Troops killed1 = army1->GetKilledTroops(); in DialogBattleSummary()
392 …if ( ( res.army1 & RESULT_WINS ) && army1->GetCommander() && army1->GetCommander()->isControlHuman… in DialogBattleSummary()
393 … GetSummaryParams( res.army1, res.army2, *army1->GetCommander(), res.exp1, sequence, title, msg ); in DialogBattleSummary()
397 … GetSummaryParams( res.army2, res.army1, *army2->GetCommander(), res.exp2, sequence, title, msg ); in DialogBattleSummary()
400 else if ( army1->GetCommander() && army1->GetCommander()->isControlHuman() ) { in DialogBattleSummary()
401 … GetSummaryParams( res.army1, res.army2, *army1->GetCommander(), res.exp1, sequence, title, msg ); in DialogBattleSummary()
405 … GetSummaryParams( res.army2, res.army1, *army2->GetCommander(), res.exp2, sequence, title, msg ); in DialogBattleSummary()
410 if ( army1->GetCommander() && army1->GetCommander()->isControlAI() ) { in DialogBattleSummary()
412 if ( res.army1 & RESULT_WINS ) { in DialogBattleSummary()
542 …const HeroBase * winner = ( res.army1 & RESULT_WINS ? army1->GetCommander() : ( res.army2 & RESULT… in DialogBattleSummary()
543 …const HeroBase * loser = ( res.army1 & RESULT_LOSS ? army1->GetCommander() : ( res.army2 & RESULT_… in DialogBattleSummary()