Lines Matching refs:Battle
42 namespace Battle namespace
45 …lAction( HeroBase & hero, const uint32_t, const bool isControlHuman, const Battle::Arena & arena );
143 if ( army & Battle::RESULT_SURRENDER ) in getBattleResult()
144 return Battle::RESULT_SURRENDER; in getBattleResult()
145 if ( army & Battle::RESULT_RETREAT ) in getBattleResult()
146 return Battle::RESULT_RETREAT; in getBattleResult()
147 if ( army & Battle::RESULT_LOSS ) in getBattleResult()
148 return Battle::RESULT_LOSS; in getBattleResult()
149 if ( army & Battle::RESULT_WINS ) in getBattleResult()
150 return Battle::RESULT_WINS; in getBattleResult()
156 Battle::Result Battle::Loader( Army & army1, Army & army2, s32 mapsindex ) in Loader()
328 void Battle::EagleEyeSkillAction( HeroBase & hero, const SpellStorage & spells, bool local, const R… in EagleEyeSkillAction()
379 void Battle::NecromancySkillAction( HeroBase & hero, const uint32_t enemyTroopsKilled, const bool i… in NecromancySkillAction()
401 u32 Battle::Result::AttackerResult( void ) const in AttackerResult()
406 u32 Battle::Result::DefenderResult( void ) const in DefenderResult()
411 u32 Battle::Result::GetExperienceAttacker( void ) const in GetExperienceAttacker()
416 u32 Battle::Result::GetExperienceDefender( void ) const in GetExperienceDefender()
421 bool Battle::Result::AttackerWins( void ) const in AttackerWins()
426 bool Battle::Result::DefenderWins( void ) const in DefenderWins()