Lines Matching refs:drawimage

122 void drawimage(SDL_Surface * screen, SDL_Surface * sheet, int tilew, int tileh, int tilex, int tile…
1029 drawimage(screen, img_blockers, 2, 1, 1, 1, dest.x, dest.y); in game()
1031 drawimage(screen, img_collectibles, 5, 1, 4, 1, dest.x, dest.y); in game()
1033 drawimage(screen, img_collectibles, 5, 1, 5, 1, dest.x, dest.y); in game()
1035 drawimage(screen, img_blockers, 2, 1, 2, 1, dest.x, dest.y); in game()
1042 drawimage(screen, img_collectibles, 5, 1, 1, 1, dest.x, dest.y); in game()
1044 drawimage(screen, img_generators, 3, 1, 1, 1, dest.x, dest.y); in game()
1046 drawimage(screen, img_generators, 3, 1, 2, 1, dest.x, dest.y); in game()
1048 drawimage(screen, img_generators, 3, 1, 3, 1, dest.x, dest.y); in game()
1052 drawimage(screen, img_badguys, 6, 9, in game()
1058 drawimage(screen, img_collectibles, 5, 1, 2, 1, dest.x, dest.y); in game()
1060 drawimage(screen, img_collectibles, 5, 1, 3, 1, dest.x, dest.y); in game()
1062 drawimage(screen, img_player[0], 6, 12, in game()
1077 drawimage(screen, img_player[plytype[i]], 6, 12, in game()
1089drawimage(screen, img_arrows[plytype[i]], 3, 3, 2 + arrows[i][j].xm, 2 + arrows[i][j].ym, dest.x, … in game()
1107 drawimage(screen, img_stats, 4, 1, 1, 1, 0, y); in game()
1147 drawimage(screen, img_stats, 4, 1, 4, 1, 0, dest.y); in game()
1153 drawimage(screen, img_numbers, 10, 1, (str[j] - '0') + 1, 1, x, y + img_stats->h); in game()
1162 drawimage(screen, img_collectibles, 5, 1, 2, 1, dest.x, dest.y); in game()
1171 drawimage(screen, img_collectibles, 5, 1, 3, 1, dest.x, dest.y); in game()
1179 drawimage(screen, img_stats, 4, 1, upgrade[i] + 1, 1, dest.x, dest.y); in game()
1414 void drawimage(SDL_Surface * screen, SDL_Surface * sheet, int tilew, int tileh, int tilex, int tile… in drawimage() function
1779 drawimage(screen, img_player[plytype[i]], 6, 12, in startgame()
1799 drawimage(screen, img_stats, 4, 1, 1, 1, x + (img_stats->w / 4) * j, y + TILEH); in startgame()
1801drawimage(screen, img_stats, 4, 1, 2, 1, x + (img_stats->w / 4) * j, y + TILEH + img_stats->h); in startgame()
1803drawimage(screen, img_stats, 4, 1, 3, 1, x + (img_stats->w / 4) * j, y + TILEH + img_stats->h * 2); in startgame()
1812drawimage(screen, img_numbers, 10, 1, str[i] - '0' + 1, 1, x + (i * (img_numbers->w / 10)), y); in startgame()