Lines Matching refs:button_load
98 button_load = new WidgetButton(WidgetButton::DEFAULT_FILE); in GameStateLoad()
99 button_load->setLabel(msg->get("Choose a Slot")); in GameStateLoad()
100 button_load->enabled = false; in GameStateLoad()
117 button_load->alignment = Utils::ALIGN_FRAME_TOPLEFT; in GameStateLoad()
138 button_load->setBasePos(x, y, a); in GameStateLoad()
213 button_load->refresh(); in GameStateLoad()
493 else if (button_load->checkClick()) { in logic()
585 if (button_load->enabled == false) { in updateButtons()
586 button_load->enabled = true; in updateButtons()
587 tablist.add(button_load); in updateButtons()
589 button_load->tooltip = ""; in updateButtons()
596 button_load->setLabel(msg->get("Load Game")); in updateButtons()
599 button_load->enabled = false; in updateButtons()
600 tablist.remove(button_load); in updateButtons()
601 button_load->tooltip = msg->get("Enable a story mod to continue"); in updateButtons()
607 button_load->setLabel(msg->get("Choose a Slot")); in updateButtons()
608 button_load->enabled = false; in updateButtons()
609 tablist.remove(button_load); in updateButtons()
616 button_load->refresh(); in updateButtons()
625 button_load->setPos(0, 0); in refreshWidgets()
833 button_load->render(); in render()
878 delete button_load; in ~GameStateLoad()