Lines Matching refs:entitym

102 	entitym = new EntityManager();  in GameStatePlay()
170 …enemy = entitym->getNearestEntity(pc->stats.pos, !EntityManager::GET_CORPSE, NULL, eset->misc.inte… in checkEnemyFocus()
179 enemy = entitym->entityFocus(inpt->mouse, mapr->cam.pos, EntityManager::IS_ALIVE); in checkEnemyFocus()
197 Entity *temp_enemy = entitym->entityFocus(inpt->mouse, mapr->cam.pos, !EntityManager::IS_ALIVE); in checkEnemyFocus()
214 …Entity *nearest = entitym->getNearestEntity(src_pos, !EntityManager::GET_CORPSE, &(pc->stats.targe… in checkEnemyFocus()
217 …Entity *nearest_corpse = entitym->getNearestEntity(src_pos, EntityManager::GET_CORPSE, &(pc->stats… in checkEnemyFocus()
313 for (unsigned int i=0; i < entitym->entities.size(); i++) { in checkTeleport()
314 if(entitym->entities[i]->stats.hero_ally && entitym->entities[i]->stats.alive) { in checkTeleport()
315 mapr->collider.unblock(entitym->entities[i]->stats.pos.x, entitym->entities[i]->stats.pos.y); in checkTeleport()
316 entitym->entities[i]->stats.pos = spawn_pos; in checkTeleport()
317 …mapr->collider.block(entitym->entities[i]->stats.pos.x, entitym->entities[i]->stats.pos.y, MapColl… in checkTeleport()
364 entitym->handleNewMap(); in checkTeleport()
897 if (pc->stats.get(Stats::STEALTH) > 100) entitym->hero_stealth = 100; in logic()
898 else entitym->hero_stealth = pc->stats.get(Stats::STEALTH); in logic()
900 entitym->logic(); in logic()
930 mapr->enemies_cleared = entitym->isCleared(); in logic()
1041 entitym->addRenders(rens, rens_dead); in render()
1125 delete entitym; in ~GameStatePlay()
1141 entitym = NULL; in ~GameStatePlay()