Lines Matching refs:evt

26 			const SDL_Event     & evt) {  in operator <<()  argument
27 switch (evt.type) { in operator <<()
29 os << reinterpret_cast<const SDL_WindowEvent&>(evt); in operator <<()
33 os << reinterpret_cast<const SDL_KeyboardEvent&>(evt); in operator <<()
36 os << reinterpret_cast<const SDL_MouseMotionEvent&>(evt); in operator <<()
40 os << reinterpret_cast<const SDL_MouseButtonEvent&>(evt); in operator <<()
43 os << reinterpret_cast<const SDL_JoyAxisEvent&>(evt); in operator <<()
46 os << reinterpret_cast<const SDL_JoyBallEvent&>(evt); in operator <<()
49 os << reinterpret_cast<const SDL_JoyHatEvent&>(evt); in operator <<()
53 os << reinterpret_cast<const SDL_JoyButtonEvent&>(evt); in operator <<()
56 os << reinterpret_cast<const SDL_QuitEvent&>(evt); in operator <<()
59 os << reinterpret_cast<const SDL_SysWMEvent&>(evt); in operator <<()
65 os << "Unknown event: " << evt.type; in operator <<()
75 const SDL_WindowEvent & evt) in operator <<() argument
77 os << "{SDL_WINDOW_EVENT, data1 = " << static_cast<uint16_t>(evt.data1) in operator <<()
78 << ", data2 = " << static_cast<uint16_t>(evt.data2) << "}"; in operator <<()
85 const SDL_KeyboardEvent & evt) { in operator <<() argument
87 if (SDL_KEYDOWN == evt.type) { in operator <<()
90 else if (SDL_KEYUP == evt.type) { in operator <<()
94 os << "Unexpected value type: " << evt.type << "}"; in operator <<()
98 if (SDL_PRESSED == evt.state) { in operator <<()
101 else if (SDL_RELEASED == evt.state) { in operator <<()
105 os << " = ??" << evt.state; in operator <<()
107 os << ", SDL_keysym: " << evt.keysym << "}"; in operator <<()
125 const SDL_MouseMotionEvent & evt) { in operator <<() argument
126 os << "{SDL_MOUSEMOTION, state = " << static_cast<uint16_t>(evt.state) in operator <<()
127 << ", (x,y) = (" << evt.x << "," << evt.y << ")" in operator <<()
128 << ", (xrel,yrel) = (" << evt.xrel << "," << evt.yrel << ")}"; in operator <<()
135 const SDL_MouseButtonEvent & evt) { in operator <<() argument
137 if (SDL_MOUSEBUTTONDOWN == evt.type) { in operator <<()
140 else if (SDL_MOUSEBUTTONUP == evt.type) { in operator <<()
144 os << "??" << evt.type << "}"; in operator <<()
147 os << ", button = " << static_cast<uint16_t>(evt.button) << ", state = "; in operator <<()
148 if (SDL_PRESSED == evt.state) { in operator <<()
151 else if (SDL_RELEASED == evt.state) { in operator <<()
155 os << "??" << static_cast<uint16_t>(evt.state); in operator <<()
157 os << ", (x,y) = (" << evt.x << "," << evt.y << ")}"; in operator <<()
164 const SDL_JoyAxisEvent & evt) { in operator <<() argument
165 os << "{SDL_JOYAXIS, which = " << static_cast<uint16_t>(evt.which) in operator <<()
166 << ", axis = " << static_cast<uint16_t>(evt.axis) << ", value = " << evt.value << "}"; in operator <<()
173 const SDL_JoyBallEvent & evt) { in operator <<() argument
174 os << "{SDL_JOYBALLMOTION, which = " << static_cast<uint16_t>(evt.which) in operator <<()
175 << ", ball = " << static_cast<uint16_t>(evt.ball) in operator <<()
176 << ", (xrel,yrel) = " << "(" << evt.xrel << "," << evt.yrel << ")}"; in operator <<()
183 const SDL_JoyHatEvent & evt) { in operator <<() argument
184 os << "{SDL_JOYHATEVENT, which = " << static_cast<uint16_t>(evt.which) in operator <<()
185 << ", hat = " << static_cast<uint16_t>(evt.hat) in operator <<()
186 << ", value = " << static_cast<uint16_t>(evt.value) << "}"; in operator <<()
193 const SDL_JoyButtonEvent & evt) { in operator <<() argument
194 if (SDL_JOYBUTTONDOWN == evt.type) { in operator <<()
197 else if (SDL_JOYBUTTONUP == evt.type) { in operator <<()
201 os << "{??unknown " << evt.type; in operator <<()
204 os << "{SDL_JOYBUTTONEVENT, which = " << static_cast<uint16_t>(evt.which) in operator <<()
205 << ", button = " << static_cast<uint16_t>(evt.button) << ", state = "; in operator <<()
206 if (SDL_PRESSED == evt.state) { in operator <<()
209 else if (SDL_RELEASED == evt.state) { in operator <<()
213 os << "??" << static_cast<uint16_t>(evt.state) << "}"; in operator <<()