Lines Matching refs:SDL_blendPixel

114 void SDL_blendPixel( SDL_Surface *surf, int x, int y, Uint32 clr,  in SDL_blendPixel()  function
239 SDL_blendPixel(surf, x + xaa, y + yaa, clr, (int)aa); in SDL_drawLine_TG()
240 SDL_blendPixel(surf, x - xaa, y - yaa, clr, alpha - (int)aa); in SDL_drawLine_TG()
244 SDL_blendPixel(surf, x, y, clr, alpha); in SDL_drawLine_TG()
274 SDL_blendPixel(surf, x1 + x, y1 + y + 1, clr, aa); \ in SDL_drawCircle_TG()
275 SDL_blendPixel(surf, x1 + x, y1 - y - 1, clr, aa); \ in SDL_drawCircle_TG()
277 SDL_blendPixel(surf, x1 - x, y1 + y + 1, clr, aa); \ in SDL_drawCircle_TG()
278 SDL_blendPixel(surf, x1 - x, y1 - y - 1, clr, aa); \ in SDL_drawCircle_TG()
284 SDL_blendPixel(surf, x1 + x, y1 + y - 1, clr, alpha - aa); \ in SDL_drawCircle_TG()
285 SDL_blendPixel(surf, x1 + x, y1 - y + 1, clr, alpha - aa); \ in SDL_drawCircle_TG()
287 SDL_blendPixel(surf, x1 - x, y1 + y - 1, clr, alpha - aa); \ in SDL_drawCircle_TG()
288 SDL_blendPixel(surf, x1 - x, y1 - y + 1, clr, alpha - aa); \ in SDL_drawCircle_TG()
294 SDL_blendPixel(surf, x1 + y + 1, y1 + x, clr, aa); \ in SDL_drawCircle_TG()
295 SDL_blendPixel(surf, x1 - y - 1, y1 - x, clr, aa); \ in SDL_drawCircle_TG()
297 SDL_blendPixel(surf, x1 - y - 1, y1 + x, clr, aa); \ in SDL_drawCircle_TG()
298 SDL_blendPixel(surf, x1 + y + 1, y1 - x, clr, aa); \ in SDL_drawCircle_TG()
304 SDL_blendPixel(surf, x1 + y - 1, y1 + x, clr, alpha - aa); \ in SDL_drawCircle_TG()
305 SDL_blendPixel(surf, x1 - y + 1, y1 - x, clr, alpha - aa); \ in SDL_drawCircle_TG()
307 SDL_blendPixel(surf, x1 - y + 1, y1 + x, clr, alpha - aa); \ in SDL_drawCircle_TG()
308 SDL_blendPixel(surf, x1 + y - 1, y1 - x, clr, alpha - aa); \ in SDL_drawCircle_TG()
314 SDL_blendPixel(surf, x1 + x, y1 + y, clr, alpha); \ in SDL_drawCircle_TG()
315 SDL_blendPixel(surf, x1 + x, y1 - y, clr, alpha); \ in SDL_drawCircle_TG()
317 SDL_blendPixel(surf, x1 - x, y1 + y, clr, alpha); \ in SDL_drawCircle_TG()
318 SDL_blendPixel(surf, x1 - x, y1 - y, clr, alpha); \ in SDL_drawCircle_TG()
324 SDL_blendPixel(surf, x1 - y, y1 + x, clr, alpha); \ in SDL_drawCircle_TG()
325 SDL_blendPixel(surf, x1 + y, y1 + x, clr, alpha); \ in SDL_drawCircle_TG()
327 SDL_blendPixel(surf, x1 + y, y1 - x, clr, alpha); \ in SDL_drawCircle_TG()
328 SDL_blendPixel(surf, x1 - y, y1 - x, clr, alpha); \ in SDL_drawCircle_TG()
364 SDL_blendPixel(surf, x1, y1, clr, alpha); in SDL_drawCircle_TG()
383 SDL_blendPixel(surf, x1 - x, y1 + fy, clr, alpha); in SDL_drawCircle_TG()
384 SDL_blendPixel(surf, x1 - x, y1 - fy, clr, alpha); in SDL_drawCircle_TG()
386 SDL_blendPixel(surf, x1 + x, y1 + fy, clr, alpha); in SDL_drawCircle_TG()
387 SDL_blendPixel(surf, x1 + x, y1 - fy, clr, alpha); in SDL_drawCircle_TG()
391 SDL_blendPixel(surf, x1 - fy, y1 + x, clr, alpha); in SDL_drawCircle_TG()
392 SDL_blendPixel(surf, x1 + fy, y1 + x, clr, alpha); in SDL_drawCircle_TG()
394 SDL_blendPixel(surf, x1 - fy, y1 - x, clr, alpha); in SDL_drawCircle_TG()
395 SDL_blendPixel(surf, x1 + fy, y1 - x, clr, alpha); in SDL_drawCircle_TG()
526 SDL_blendPixel(surf, x, y, clr, alpha); \ in SDL_drawTriangle_TG()
530 SDL_blendPixel(surf, x - 1, y, clr, (int)aa); \ in SDL_drawTriangle_TG()
531 SDL_blendPixel(surf, x + 1, y, clr, (int)(alpha - aa)); \ in SDL_drawTriangle_TG()
537 SDL_blendPixel(surf, x, (int)(B), clr, (int)alpha); \ in SDL_drawTriangle_TG()
543 SDL_blendPixel(surf, x, (int)(B) + 1, clr, (int)aa); \ in SDL_drawTriangle_TG()
544 SDL_blendPixel(surf, x, (int)(B) - 1, clr, (int)(alpha - aa)); \ in SDL_drawTriangle_TG()
578 SDL_blendPixel(surf, x + aaoffset, y, clr, (int)aa); \ in SDL_drawTriangle_TG()
591 SDL_blendPixel(surf, x, (B) + c, clr, (int)aa); \ in SDL_drawTriangle_TG()
653 SDL_blendPixel(surf, x, y, clr, alpha); in SDL_drawTriangle_TG()