Lines Matching defs:sfile

49   struct section_file *sfile = secfile_new(TRUE);  in create_ruleset_file()  local
69 static bool save_default_int(struct section_file *sfile, int value, in save_default_int()
88 static bool save_default_bool(struct section_file *sfile, bool value, in save_default_bool()
108 static bool save_name_translation(struct section_file *sfile, in save_name_translation()
131 static bool save_reqs_vector(struct section_file *sfile, in save_reqs_vector()
191 static bool save_tech_list(struct section_file *sfile, int *input, in save_tech_list()
214 static bool save_tech_ref(struct section_file *sfile, in save_tech_ref()
231 static bool save_terrain_ref(struct section_file *sfile, in save_terrain_ref()
251 static bool save_gov_ref(struct section_file *sfile, in save_gov_ref()
264 static bool save_building_list(struct section_file *sfile, int *input, in save_building_list()
288 static bool save_unit_list(struct section_file *sfile, struct unit_type **input, in save_unit_list()
311 static bool save_uclass_vec(struct section_file *sfile, in save_uclass_vec()
338 static bool save_strvec(struct section_file *sfile, in save_strvec()
360 static bool save_ruleset_file(struct section_file *sfile, const char *filename) in save_ruleset_file()
370 struct section_file *sfile = create_ruleset_file(name, "building"); in save_buildings_ruleset() local
436 struct section_file *sfile = create_ruleset_file(name, "styles"); in save_styles_ruleset() local
495 struct section_file *sfile = create_ruleset_file(name, "cities"); in save_cities_ruleset() local
583 struct section_file *sfile; member
611 struct section_file *sfile = create_ruleset_file(name, "effect"); in save_effects_ruleset() local
633 struct section_file *sfile = create_ruleset_file(name, "game"); in save_game_ruleset() local
1111 struct section_file *sfile = create_ruleset_file(name, "government"); in save_governments_ruleset() local
1189 struct section_file *sfile, in save_traits()
1231 static bool save_nation(struct section_file *sfile, struct nation_type *pnat, in save_nation()
1420 struct section_file *sfile = create_ruleset_file(name, "nation"); in save_nations_ruleset() local
1533 struct section_file *sfile = create_ruleset_file(name, "tech"); in save_techs_ruleset() local
1611 struct section_file *sfile = create_ruleset_file(name, "terrain"); in save_terrain_ruleset() local
2091 static bool save_veteran_system(struct section_file *sfile, const char *path, in save_veteran_system()
2126 static bool save_combat_bonuses(struct section_file *sfile, in save_combat_bonuses()
2165 struct section_file *sfile = create_ruleset_file(name, "unit"); in save_units_ruleset() local