Lines Matching defs:L

44 int api_methods_game_turn(lua_State *L)  in api_methods_game_turn()
54 bool api_methods_building_type_is_wonder(lua_State *L, in api_methods_building_type_is_wonder()
66 bool api_methods_building_type_is_great_wonder(lua_State *L, in api_methods_building_type_is_great_wonder()
78 bool api_methods_building_type_is_small_wonder(lua_State *L, in api_methods_building_type_is_small_wonder()
90 bool api_methods_building_type_is_improvement(lua_State *L, in api_methods_building_type_is_improvement()
102 const char *api_methods_building_type_rule_name(lua_State *L, in api_methods_building_type_rule_name()
115 *api_methods_building_type_name_translation(lua_State *L, in api_methods_building_type_name_translation()
127 bool api_methods_city_has_building(lua_State *L, City *pcity, in api_methods_city_has_building()
140 int api_methods_city_map_sq_radius(lua_State *L, City *pcity) in api_methods_city_map_sq_radius()
151 int api_methods_city_size_get(lua_State *L, City *pcity) in api_methods_city_size_get()
162 Tile *api_methods_city_tile_get(lua_State *L, City *pcity) in api_methods_city_tile_get()
173 int api_methods_city_inspire_partisans(lua_State *L, City *self, Player *inspirer) in api_methods_city_inspire_partisans()
217 int api_methods_city_culture_get(lua_State *L, City *pcity) in api_methods_city_culture_get()
228 bool api_methods_is_city_happy(lua_State *L, City *pcity) in api_methods_is_city_happy()
240 bool api_methods_is_city_unhappy(lua_State *L, City *pcity) in api_methods_is_city_unhappy()
252 bool api_methods_is_city_celebrating(lua_State *L, City *pcity) in api_methods_is_city_celebrating()
263 bool api_methods_is_gov_center(lua_State *L, City *pcity) in api_methods_is_gov_center()
274 bool api_methods_is_capital(lua_State *L, City *pcity) in api_methods_is_capital()
285 const char *api_methods_government_rule_name(lua_State *L, in api_methods_government_rule_name()
297 const char *api_methods_government_name_translation(lua_State *L, in api_methods_government_name_translation()
309 const char *api_methods_nation_type_rule_name(lua_State *L, in api_methods_nation_type_rule_name()
321 const char *api_methods_nation_type_name_translation(lua_State *L, in api_methods_nation_type_name_translation()
333 const char *api_methods_nation_type_plural_translation(lua_State *L, in api_methods_nation_type_plural_translation()
345 bool api_methods_player_has_wonder(lua_State *L, Player *pplayer, in api_methods_player_has_wonder()
358 int api_methods_player_number(lua_State *L, Player *pplayer) in api_methods_player_number()
369 int api_methods_player_num_cities(lua_State *L, Player *pplayer) in api_methods_player_num_cities()
380 int api_methods_player_num_units(lua_State *L, Player *pplayer) in api_methods_player_num_units()
391 int api_methods_player_gold(lua_State *L, Player *pplayer) in api_methods_player_gold()
402 bool api_methods_player_knows_tech(lua_State *L, Player *pplayer, in api_methods_player_knows_tech()
416 lua_Object api_methods_private_list_players(lua_State *L) in api_methods_private_list_players()
433 int api_methods_player_culture_get(lua_State *L, Player *pplayer) in api_methods_player_culture_get()
444 bool api_methods_player_shares_research(lua_State *L, Player *pplayer, in api_methods_player_shares_research()
457 const char *api_methods_research_rule_name(lua_State *L, Player *pplayer) in api_methods_research_rule_name()
468 const char *api_methods_research_name_translation(lua_State *L, Player *pplayer) in api_methods_research_name_translation()
483 Unit_List_Link *api_methods_private_player_unit_list_head(lua_State *L, in api_methods_private_player_unit_list_head()
494 City_List_Link *api_methods_private_player_city_list_head(lua_State *L, in api_methods_private_player_city_list_head()
506 const char *api_methods_tech_type_rule_name(lua_State *L, Tech_Type *ptech) in api_methods_tech_type_rule_name()
517 const char *api_methods_tech_type_name_translation(lua_State *L, in api_methods_tech_type_name_translation()
529 const char *api_methods_terrain_rule_name(lua_State *L, Terrain *pterrain) in api_methods_terrain_rule_name()
540 const char *api_methods_terrain_name_translation(lua_State *L, in api_methods_terrain_name_translation()
552 const char *api_methods_terrain_class_name(lua_State *L, Terrain *pterrain) in api_methods_terrain_class_name()
563 const char *api_methods_disaster_rule_name(lua_State *L, Disaster *pdis) in api_methods_disaster_rule_name()
574 const char *api_methods_disaster_name_translation(lua_State *L, in api_methods_disaster_name_translation()
586 const char *api_methods_achievement_rule_name(lua_State *L, Achievement *pach) in api_methods_achievement_rule_name()
597 const char *api_methods_achievement_name_translation(lua_State *L, in api_methods_achievement_name_translation()
609 const char *api_methods_action_rule_name(lua_State *L, Action *pact) in api_methods_action_rule_name()
620 const char *api_methods_action_name_translation(lua_State *L, Action *pact) in api_methods_action_name_translation()
631 int api_methods_tile_nat_x(lua_State *L, Tile *ptile) in api_methods_tile_nat_x()
642 int api_methods_tile_nat_y(lua_State *L, Tile *ptile) in api_methods_tile_nat_y()
653 int api_methods_tile_map_x(lua_State *L, Tile *ptile) in api_methods_tile_map_x()
664 int api_methods_tile_map_y(lua_State *L, Tile *ptile) in api_methods_tile_map_y()
675 City *api_methods_tile_city(lua_State *L, Tile *ptile) in api_methods_tile_city()
686 bool api_methods_tile_city_exists_within_max_city_map(lua_State *L, in api_methods_tile_city_exists_within_max_city_map()
700 bool api_methods_tile_has_extra(lua_State *L, Tile *ptile, const char *name) in api_methods_tile_has_extra()
726 bool api_methods_tile_has_base(lua_State *L, Tile *ptile, const char *name) in api_methods_tile_has_base()
753 bool api_methods_tile_has_road(lua_State *L, Tile *ptile, const char *name) in api_methods_tile_has_road()
779 int api_methods_tile_num_units(lua_State *L, Tile *ptile) in api_methods_tile_num_units()
790 Unit_List_Link *api_methods_private_tile_unit_list_head(lua_State *L, in api_methods_private_tile_unit_list_head()
803 int api_methods_private_tile_next_outward_index(lua_State *L, Tile *pstart, in api_methods_private_tile_next_outward_index()
840 Tile *api_methods_private_tile_for_outward_index(lua_State *L, Tile *pstart, in api_methods_private_tile_for_outward_index()
864 int api_methods_tile_sq_distance(lua_State *L, Tile *ptile1, Tile *ptile2) in api_methods_tile_sq_distance()
876 bool api_methods_unit_city_can_be_built_here(lua_State *L, Unit *punit) in api_methods_unit_city_can_be_built_here()
887 Tile *api_methods_unit_tile_get(lua_State *L, Unit *punit) in api_methods_unit_tile_get()
898 const Direction *api_methods_unit_orientation_get(lua_State *L, Unit *punit) in api_methods_unit_orientation_get()
909 Unit *api_methods_unit_transporter(lua_State *L, Unit *punit) in api_methods_unit_transporter()
920 Unit_List_Link *api_methods_private_unit_cargo_list_head(lua_State *L, in api_methods_private_unit_cargo_list_head()
931 bool api_methods_unit_type_has_flag(lua_State *L, Unit_Type *punit_type, in api_methods_unit_type_has_flag()
952 bool api_methods_unit_type_has_role(lua_State *L, Unit_Type *punit_type, in api_methods_unit_type_has_role()
973 bool api_methods_unit_type_can_exist_at_tile(lua_State *L, in api_methods_unit_type_can_exist_at_tile()
987 const char *api_methods_unit_type_rule_name(lua_State *L, in api_methods_unit_type_rule_name()
999 const char *api_methods_unit_type_name_translation(lua_State *L, in api_methods_unit_type_name_translation()
1012 Unit *api_methods_unit_list_link_data(lua_State *L, in api_methods_unit_list_link_data()
1023 Unit_List_Link *api_methods_unit_list_next_link(lua_State *L, in api_methods_unit_list_next_link()
1034 City *api_methods_city_list_link_data(lua_State *L, in api_methods_city_list_link_data()
1045 City_List_Link *api_methods_city_list_next_link(lua_State *L, in api_methods_city_list_next_link()