Lines Matching refs:dude
10 int &dude; in main() local
15 &dude = create_sprite(551, 157, 0, 0, 0); in main()
16 sp_brain(&dude, 0); in main()
17 sp_base_walk(&dude, 370); in main()
18 sp_speed(&dude, 2); in main()
19 sp_timing(&dude, 0); in main()
21 sp_pseq(&dude, 371); in main()
22 sp_pframe(&dude, 1); in main()
51 say_stop("`5Ok, let's get going before they come.", &dude); in main()
53 say_stop("`5This way.", &dude); in main()
54 move(&dude, 4, 500, 1); in main()
68 sp_dir(&dude, 3); in main()
69 say_stop("`5It's okay Dink, I can take 'em.", &dude); in main()
71 say("`5Allright.", &dude); in main()
72 move_stop(&dude, 4, 400, 1); in main()
73 sp_dir(&dude, 1); in main()
74 say_stop("`5Which one of you is first?", &dude); in main()
94 sp_pseq(&dude, 375); in main()
95 sp_pframe(&dude, 1); in main()
97 say_stop("`5Ahhhhhh!", &dude); in main()
129 say_stop("`5I just got hit by a fireball", &dude); in main()
131 say_stop("`5I'm going to die!", &dude); in main()
135 say_stop("`5It's not your fault", &dude); in main()
137 say_stop("`5Just .. just be careful... also, take this...", &dude); in main()
141 say_stop("`5The Mordavia scroll. It contains magic I needed to...", &dude); in main()
142 say_stop("`5Ahhhhhh.", &dude); in main()
145 sp_active(&dude, 0); in main()