Lines Matching +refs:make +refs:struct +refs:slot

2 ;NOTE:  This file is rarely directly editted - the DINKEDIT.EXE program can make changes to
20 //special moves to make the idle play backwards
90 //make it delay on the third sprite for longer than 75
143 load_sequence graphics\struct\outinn\oinn- 33 NOTANIM
193 load_sequence graphics\struct\bridge\brdge- 58 NOTANIM
194 load_sequence graphics\struct\cabin\cabin- 59 NOTANIM
195 load_sequence graphics\struct\church\chrch- 60 NOTANIM
196 load_sequence graphics\struct\details\door\odor1- 61 75 22 50 -24 -8 6 23
197 load_sequence graphics\struct\details\door\odor2- 62 75 28 48 -6 -7 29 23
198 load_sequence graphics\struct\home\home- 63 NOTANIM
202 load_sequence graphics\struct\castle\castl- 67 NOTANIM
203 load_sequence graphics\struct\castle\cdoor- 68 75
204 load_sequence graphics\struct\castle\cgate- 69 75
221 //lets make the snake reverse
236 load_sequence graphics\struct\teleport\telep- 84 75 43 168 -43 -46 45 3
247 load_sequence graphics\struct\building\build- 96 NOTANIM
261 load_sequence graphics\struct\castle\c-sl- 150 NOTANIM
262 load_sequence graphics\struct\castle\c-sla- 151 75
263 load_sequence graphics\struct\castle\c-sr- 152 NOTANIM
264 load_sequence graphics\struct\castle\c-sra- 153 75
265 load_sequence graphics\struct\details\damage\damag- 154 200
267 //lets make the fire anim play backwards too
272 load_sequence graphics\struct\details\damage\fire2- 155 250
277 load_sequence graphics\struct\details\damage\fire3- 156 200
282 load_sequence graphics\struct\details\damage\fire4- 157 275
287 load_sequence graphics\struct\details\damage\hole- 158 NOTANIM
288 load_sequence graphics\struct\stone\mdink\monum- 159 75
293 //empty slot
322 load_sequence graphics\struct\landmark\landm- 186 NOTANIM
482 load_sequence graphics\struct\island\isle- 424 NOTANIN
483 load_sequence graphics\struct\island\torch- 425 100 71 99 -21 -10 21 10
498 load_sequence graphics\struct\cataplt\arms- 429 NOTANIM