Lines Matching refs:ballistic_hud_index
77 static int ballistic_hud_index = 0; // Goober5000 variable
1023 ballistic_hud_index = 0; in hud_init_ballistic_index()
1028 ballistic_hud_index = 1; in hud_init_ballistic_index()
5244 …bm_page_in_aabitmap( Weapon_gauges[ballistic_hud_index][i].first_frame, Weapon_gauges[ballistic_hu… in hudtarget_page_in()
6030 …renderBitmap(primary_top[ballistic_hud_index].first_frame, position[0] + top_offset_x[ballistic_hu… in render()
6033 …position[0] + Weapon_header_offsets[ballistic_hud_index][0], position[1] + Weapon_header_offsets[b… in render()
6050 …renderBitmap(primary_middle[ballistic_hud_index].first_frame, position[0] + frame_offset_x[ballist… in render()
6053 if(primary_last[ballistic_hud_index].first_frame != -1) in render()
6054 …renderBitmap(primary_last[ballistic_hud_index].first_frame, position[0] + frame_offset_x[ballistic… in render()
6103 …renderBitmap(secondary_top[ballistic_hud_index].first_frame, position[0] + frame_offset_x[ballisti… in render()
6113 …renderBitmap(secondary_middle[ballistic_hud_index].first_frame, position[0] + frame_offset_x[balli… in render()
6184 …renderBitmap(secondary_bottom[ballistic_hud_index].first_frame, position[0] + frame_offset_x[balli… in render()