Lines Matching refs:texture_maps

1026 	int texture_maps[TM_NUM_TYPES] = { -1 };  in model_render_buffers()  local
1036 texture_maps[TM_BASE_TYPE] = -1; in model_render_buffers()
1037 texture_maps[TM_GLOW_TYPE] = -1; in model_render_buffers()
1038 texture_maps[TM_SPECULAR_TYPE] = -1; in model_render_buffers()
1039 texture_maps[TM_NORMAL_TYPE] = -1; in model_render_buffers()
1040 texture_maps[TM_HEIGHT_TYPE] = -1; in model_render_buffers()
1041 texture_maps[TM_MISC_TYPE] = -1; in model_render_buffers()
1042 texture_maps[TM_SPEC_GLOSS_TYPE] = -1; in model_render_buffers()
1043 texture_maps[TM_AMBIENT_TYPE] = -1; in model_render_buffers()
1046 texture_maps[TM_BASE_TYPE] = forced_texture; in model_render_buffers()
1050 texture_maps[TM_GLOW_TYPE] = forced_texture; in model_render_buffers()
1057 texture_maps[TM_BASE_TYPE] = -1; in model_render_buffers()
1061texture_maps[TM_BASE_TYPE] = model_interp_get_texture(&tex_replace[TM_BASE_TYPE], base_frametime); in model_render_buffers()
1064texture_maps[TM_BASE_TYPE] = model_interp_get_texture(&tmap->textures[TM_BASE_TYPE], base_frametim… in model_render_buffers()
1067 if ( texture_maps[TM_BASE_TYPE] < 0 ) { in model_render_buffers()
1077texture_maps[TM_GLOW_TYPE] = model_interp_get_texture(&tex_replace[TM_GLOW_TYPE], base_frametime); in model_render_buffers()
1081texture_maps[TM_GLOW_TYPE] = tglow->GetTexture() + shockwave_get_framenum(Objects[obj_num].instanc… in model_render_buffers()
1083 texture_maps[TM_GLOW_TYPE] = model_interp_get_texture(tglow, base_frametime); in model_render_buffers()
1091texture_maps[TM_SPECULAR_TYPE] = model_interp_get_texture(&tex_replace[TM_SPECULAR_TYPE], base_fra… in model_render_buffers()
1094texture_maps[TM_SPECULAR_TYPE] = model_interp_get_texture(&tmap->textures[TM_SPECULAR_TYPE], base_… in model_render_buffers()
1100texture_maps[TM_SPEC_GLOSS_TYPE] = model_interp_get_texture(&tex_replace[TM_SPEC_GLOSS_TYPE], base… in model_render_buffers()
1102texture_maps[TM_SPEC_GLOSS_TYPE] = model_interp_get_texture(&tmap->textures[TM_SPEC_GLOSS_TYPE], b… in model_render_buffers()
1134 if (debug_flags & MR_DEBUG_NO_DIFFUSE) texture_maps[TM_BASE_TYPE] = -1; in model_render_buffers()
1135 if (debug_flags & MR_DEBUG_NO_GLOW) texture_maps[TM_GLOW_TYPE] = -1; in model_render_buffers()
1136 if (debug_flags & MR_DEBUG_NO_SPEC) texture_maps[TM_SPECULAR_TYPE] = -1; in model_render_buffers()
1137 if (debug_flags & MR_DEBUG_NO_REFLECT) texture_maps[TM_SPEC_GLOSS_TYPE] = -1; in model_render_buffers()
1138 …if (!(debug_flags & MR_DEBUG_NO_MISC)) texture_maps[TM_MISC_TYPE] = model_interp_get_texture(mi… in model_render_buffers()
1139 …if (!(debug_flags & MR_DEBUG_NO_NORMAL) && Detail.lighting > 0) texture_maps[TM_NORMAL_TYPE] = mo… in model_render_buffers()
1140 …if (!(debug_flags & MR_DEBUG_NO_AMBIENT) && Detail.lighting > 0) texture_maps[TM_AMBIENT_TYPE] = m… in model_render_buffers()
1141 …if (!(debug_flags & MR_DEBUG_NO_HEIGHT) && Detail.lighting > 1) texture_maps[TM_HEIGHT_TYPE] = mo… in model_render_buffers()
1150texture_maps[TM_BASE_TYPE] = model_interp_get_texture(&tex_replace[TM_BASE_TYPE], base_frametime); in model_render_buffers()
1152texture_maps[TM_BASE_TYPE] = model_interp_get_texture(&tmap->textures[TM_BASE_TYPE], base_frametim… in model_render_buffers()
1155 if ( texture_maps[TM_BASE_TYPE] <= 0 ) { in model_render_buffers()
1161 …if ( (texture_maps[TM_BASE_TYPE] == -1) && !no_texturing && !(debug_flags & MR_DEBUG_NO_DIFFUSE) )… in model_render_buffers()
1192 …gr_alpha_blend blend_mode = model_render_determine_blend_mode(texture_maps[TM_BASE_TYPE], use_blen… in model_render_buffers()
1203 rendering_material->set_texture_map(TM_BASE_TYPE, texture_maps[TM_BASE_TYPE]); in model_render_buffers()
1205 if ( texture_maps[TM_BASE_TYPE] >= 0 && bm_has_alpha_channel(texture_maps[TM_BASE_TYPE]) ) { in model_render_buffers()
1209 rendering_material->set_texture_map(TM_GLOW_TYPE, texture_maps[TM_GLOW_TYPE]); in model_render_buffers()
1210 rendering_material->set_texture_map(TM_SPECULAR_TYPE, texture_maps[TM_SPECULAR_TYPE]); in model_render_buffers()
1211 rendering_material->set_texture_map(TM_SPEC_GLOSS_TYPE, texture_maps[TM_SPEC_GLOSS_TYPE]); in model_render_buffers()
1212 rendering_material->set_texture_map(TM_NORMAL_TYPE, texture_maps[TM_NORMAL_TYPE]); in model_render_buffers()
1213 rendering_material->set_texture_map(TM_HEIGHT_TYPE, texture_maps[TM_HEIGHT_TYPE]); in model_render_buffers()
1214 rendering_material->set_texture_map(TM_AMBIENT_TYPE, texture_maps[TM_AMBIENT_TYPE]); in model_render_buffers()
1215 rendering_material->set_texture_map(TM_MISC_TYPE, texture_maps[TM_MISC_TYPE]); in model_render_buffers()