Lines Matching refs:add_triangle
21 void primitive_batch::add_triangle(batch_vertex* v0, batch_vertex* v1, batch_vertex *v2) in add_triangle() function in primitive_batch
265 batch->add_triangle(&verts[5], &verts[4], &verts[3]); in batching_add_bitmap_internal()
266 batch->add_triangle(&verts[2], &verts[1], &verts[0]); in batching_add_bitmap_internal()
340 batch->add_triangle(&verts[0], &verts[1], &verts[2]); in batching_add_bitmap_rotated_internal()
341 batch->add_triangle(&verts[3], &verts[4], &verts[5]); in batching_add_bitmap_rotated_internal()
405 batch->add_triangle(&v[0], &v[1], &v[2]); in batching_add_polygon_internal()
406 batch->add_triangle(&v[0], &v[2], &v[3]); in batching_add_polygon_internal()
430 batch->add_triangle(&v[0], &v[1], &v[2]); in batching_add_quad_internal()
431 batch->add_triangle(&v[0], &v[2], &v[3]); in batching_add_quad_internal()
455 batch->add_triangle(&v[0], &v[1], &v[2]); in batching_add_tri_internal()
524 batch->add_triangle(&verts[0], &verts[1], &verts[2]); in batching_add_beam_internal()
525 batch->add_triangle(&verts[3], &verts[4], &verts[5]); in batching_add_beam_internal()
601 batch->add_triangle(&verts[0], &verts[1], &verts[2]); in batching_add_laser_internal()
602 batch->add_triangle(&verts[3], &verts[4], &verts[5]); in batching_add_laser_internal()