Lines Matching refs:bonus
374 int bonus = 0; in TryDisarm() local
380 bonus = actor->GetAbilityBonus(IE_INT); in TryDisarm()
390 int check = skill + roll + bonus; in TryDisarm()
397 displaymsg->DisplayRollStringName(39266, DMC_LIGHTGREY, actor, roll, skill-bonus, bonus, trapDC); in TryDisarm()
409 displaymsg->DisplayRollStringName(39266, DMC_LIGHTGREY, actor, roll, skill-bonus, bonus, trapDC); in TryDisarm()
459 int bonus; in TryBashLock() local
463 bonus = actor->GetAbilityBonus(IE_STR); in TryBashLock()
464 roll = actor->LuckyRoll(1, 100, bonus, 0); in TryBashLock()
468 bonus = core->GetStrengthBonus(2, str, strEx); //BEND_BARS_LIFT_GATES in TryBashLock()
469 roll = actor->LuckyRoll(1, 10, bonus, 0); in TryBashLock()
475 displaymsg->DisplayRollStringName(20460, DMC_LIGHTGREY, actor, roll, bonus, LockDifficulty); in TryBashLock()