Lines Matching defs:L
10 int c_quitGame(lua_State *L) { in c_quitGame()
16 int c_resetGame(lua_State *L) { in c_resetGame()
21 int c_resetScores(lua_State *L) { in c_resetScores()
26 int c_resetCamera(lua_State *L) { in c_resetCamera()
43 int c_video_restart(lua_State *L) { in c_video_restart()
52 int c_update_settings_cache(lua_State *L) { in c_update_settings_cache()
57 int c_update_audio_volume(lua_State *L) { in c_update_audio_volume()
63 int c_startGame(lua_State *L) { in c_startGame()
71 int c_reloadTrack(lua_State *L) { in c_reloadTrack()
76 int c_reloadArtpack(lua_State *L) { in c_reloadArtpack()
81 int c_configureKeyboard(lua_State *L) { in c_configureKeyboard()
86 int c_getKeyName(lua_State *L) { in c_getKeyName()
96 int c_timedemo(lua_State *L) { in c_timedemo()
101 int c_SetCallback(lua_State *L) { in c_SetCallback()
112 int c_SystemMainLoop(lua_State *L) { in c_SystemMainLoop()