Lines Matching refs:enemy

163   table.insert(startAnim, {func = AnimWait, args = {enemy, 3000}})
210 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Yo, dude! Get away from our weapons!"…
212 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("What does it look like?"), SAY_SHOUT,…
214 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Haha, I love the look on your face!")…
215 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Did you really think that I've change…
217 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Yo, the aliens gave me plants. Medici…
218 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("You never give me plants!"), SAY_SHOU…
219 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Besides, why would I choose certain d…
220 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Do you have any idea how bad an explo…
221 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Dude, it's unbearable!"), SAY_SHOUT, …
224 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Yeah, well, for some dude to be happy…
225 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("That's just the way it works, you kno…
227 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Why do you always have to call me nam…
228 table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, EmitDenseClouds, {}}})
229 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Make fun of me when I fart …"), SAY_S…
230 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("IT'S A SERIOUS MEDICAL CONDITION!"), …
231 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("You don't deserve my sacrifice!"), SA…
234 …table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Dude, this is boring!"), SAY_SAY, 3000…
235 …table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("I ain't gonna sit around no more!"), S…
237 table.insert(fleeAnim, {func = AnimTurn, args = {enemy, "Right"}})
238 …table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Yo, escort my buttocks!"), SAY_SHOUT, …
241 table.insert(fleeAnim, {func = AnimDisappear, swh = false, args = {enemy, 0, 0}})
245 table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, EmitDenseClouds, {}}})
246 …e.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[3], enemy}…
247 …e.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[2], enemy}…
248 …e.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[1], enemy}…
249 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I'm afraid I can't let you proceed!")…
253 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Dude, wow, you're so cute!"), SAY_SHO…
254 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Did you really think I've changed?"),…
255 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I'm still with the aliens."), SAY_SHO…
256 table.insert(startAnim, {func = AnimTeleportGear, args = {enemy, unpack(enemyPos)}})
257 …e.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[1], enemy}…
260 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Haha, that was just a coincidence!"),…
261 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I was heading home, you see!"), SAY_S…
264 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Yo, the aliens gave me plants. Medici…
265 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("You never give me plants!"), SAY_SHOU…
266 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Besides, why would I choose certain d…
267 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Do you have any idea how bad an explo…
268 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Dude, it's unbearable!"), SAY_SHOUT, …
271 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Yeah, well, for some dude to be happy…
272 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("That's just the way it works, you kno…
274 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Why do you always have to call me nam…
275 table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, EmitDenseClouds, {}}})
276 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Make fun of me when I fart …"), SAY_S…
277 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("IT'S A SERIOUS MEDICAL CONDITION!"), …
278 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("You don't deserve my sacrifice!"), SA…
281 …table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Dude, this is boring!"), SAY_SAY, 3000…
282 …table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("I ain't gonna sit around no more!"), S…
283 table.insert(fleeAnim, {func = AnimTurn, args = {enemy, "Right"}})
284 …table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Yo, escort my buttocks!"), SAY_SHOUT, …
287 table.insert(fleeAnim, {func = AnimDisappear, swh = false, args = {enemy, 0, 0}})
291 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Stay there, comrades!"), SAY_SHOUT, 2…
292 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Come closer and die! … burp …"), SAY_…
294 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Drunk with power, perhaps!"), SAY_SHO…
295 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("The power of love! No, wait, the powe…
298 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Why, why, why, why!"), SAY_SHOUT, 400…
299 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I grew sick of the oppression! I brok…
301 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("The oppression of the elders, of cour…
303 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("You should know this more than anyone…
305 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Just look at Leaks, may he rest in pe…
307 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("We, the youth, have to constantly pro…
308 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("We work and work until we sweat blood…
309 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("We risk our lives going through chall…
310 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("All this to please our beloved “elder…
311 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("And what do they do in the meantime? …
312 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("All they do is sit around and judge u…
315 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Anyway, the aliens accept me for who …
318 table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Argh, the boredom!"), SAY_SAY, 3000}})
319 …table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("I have more important things to do!"),…
320 table.insert(fleeAnim, {func = AnimTurn, args = {enemy, "Right"}})
321 …table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Comrades! Sail me away!"), SAY_SHOUT, …
324 table.insert(fleeAnim, {func = AnimDisappear, swh = false, args = {enemy, 0, 0}})
328 …e.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[3], enemy}…
329 …e.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[2], enemy}…
330 …e.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[1], enemy}…
331 table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Stop, comrades!"), SAY_SHOUT, 2500}})
332 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I cannot let you go any further! … bu…
334 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Drunk with power, perhaps!"), SAY_SHO…
335 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("The power of love! No, wait, the powe…
336 table.insert(startAnim, {func = AnimTeleportGear, args = {enemy, unpack(enemyPos)}})
337 …e.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[3], enemy}…
338 …e.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[2], enemy}…
339 …e.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[1], enemy}…
342 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Why, why, why, why!"), SAY_SHOUT, 400…
343 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I grew sick of the oppression! I brok…
345 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("The oppression of the elders, of cour…
346 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Just look at Leaks, may he rest in pe…
347 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("We, the youth, have to constantly pro…
348 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("We work and work until we sweat blood…
349 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("We risk our lives going through chall…
350 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("All this to please our beloved “elder…
351 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("And what do they do in the meantime? …
352 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("All they do is sit around and judge u…
355 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Anyway, the aliens accept me for who …
358 table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Argh, the boredom!"), SAY_SAY, 3000}})
359 …table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("I have more important things to do!"),…
360 table.insert(fleeAnim, {func = AnimTurn, args = {enemy, "Right"}})
361 …table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Comrades! Sail me away!"), SAY_SHOUT, …
364 table.insert(fleeAnim, {func = AnimDisappear, swh = false, args = {enemy, 0, 0}})
368 …e.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[3], enemy}…
369 …e.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[2], enemy}…
370 …e.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[1], enemy}…
371 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Oh, my! I forgot something!"), SAY_SH…
372 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("We need to go back!"), SAY_SHOUT, 300…
374 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I don't like your tone! You're hurtin…
377 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Uhmm, it's … uhm … my ring!"), SAY_SH…
378 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("It's precious to me!"), SAY_SHOUT, 30…
381 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("But I want my sandals!"), SAY_SHOUT, …
383 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("All right, you got me!"), SAY_SHOUT, …
385 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("You just can't let it go, can you!"),…
386 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("All right, I'll admit it!"), SAY_SHOU…
388 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("You give me no choice!"), SAY_SHOUT, …
389 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I can't let you go further because …"…
390 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I'm the spy! I've been giving you out…
391 table.insert(startAnim, {func = AnimTeleportGear, args = {enemy, unpack(enemyPos)}})
392 …e.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[3], enemy}…
393 …e.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[2], enemy}…
394 …e.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[1], enemy}…
396 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Oh, that. We were just having fun!"),…
397 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("It's an ancient ritual of theirs."), …
402 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Do you have any idea what it's like i…
403 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("How would you like being discriminate…
404 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Not being able to fight or hunt."), S…
405 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Gathering fruits all day long."), SAY…
406 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Doing stuff a monkey could do."), SAY…
407 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Always being considered weak and frag…
410 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Yes, but you're … different!"), SAY_S…
413 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("The aliens respect me, even worship m…
414 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I'm living a dream!"), SAY_SHOUT, 300…
417 …table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Hmm … it's going slower than expected.…
418 …table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("I am going to leave the kids play by t…
419 table.insert(fleeAnim, {func = AnimTurn, args = {enemy, "Right"}})
420 …table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Alien! I wish to be moved!"), SAY_SHOU…
423 table.insert(fleeAnim, {func = AnimDisappear, swh = false, args = {enemy, 0, 0}})
427 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Stop right there, puny worms!"), SAY_…
428 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Stay away from our weapons!"), SAY_SH…
430 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I'm afraid we cannot afford that."), …
431 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("You see, hedgehog spikes are very, ve…
432 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Very valuable, haha!"), SAY_SHOUT, 35…
434 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("It's a shame, really!"), SAY_SHOUT, 4…
435 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I regret to end your little odyssey."…
436 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("It was fun to watch."), SAY_SHOUT, 35…
437 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("The way you handled your little inter…
438 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Did you really think that we needed t…
439 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("You should have known that we don't r…
440 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("It was fun to watch, though."), SAY_S…
442 …table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Heck, you even executed one of your o…
448 …table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Entered boredom phase! Discrepancies d…
449 …table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Initiate escape wish!"), SAY_SAY, 6000…
450 table.insert(fleeAnim, {func = AnimTurn, args = {enemy, "Right"}})
451 …table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Running displacement algorithm …"), SA…
454 table.insert(fleeAnim, {func = AnimDisappear, swh = false, args = {enemy, 0, 0}})
500 SetGearPosition(enemy, unpack(enemyPos))
501 HogTurnLeft(enemy, true)
506 AnimWait(enemy, 1)
515 HideHedge(enemy)
538 RemoveEventFunc(CheckGearDead, {enemy})
554 return (cyborgsLeft == 0 and (gearDead[enemy] == true or enemyFled == "1"))
641 dense = enemy
646 SetHogHat(enemy, nativeHats[denseNum])
647 SetHogName(enemy, nativeNames[denseNum])
648 dense = enemy
651 SetHogHat(enemy, "cyborg2")
652 SetHogName(enemy, loc("Nancy Screw"))
655 SetHogHat(enemy, "tiara")
656 SetHogName(enemy, loc("Fell From Heaven"))
659 SetHogHat(enemy, nativeHats[waterNum])
660 SetHogName(enemy, nativeNames[waterNum])
663 if GetHogName(natives[i]) == GetHogName(enemy) then
664 AnimSetGearPosition(enemy, GetGearPosition(natives[i]))
693 AddNewEvent(CheckGearDead, {enemy}, DoLeaderDead, {}, 0)
735 enemy = AddHog(loc("Name"), 2, 200, "cyborg1")
745 AnimSetGearPosition(enemy, unpack(enemyPos))
746 AnimTurn(enemy, "Left")