Lines Matching refs:P_SpawnMobj
631 mo = P_SpawnMobj (mobj->x, mobj->y, in P_NightmareRespawn()
637 mo = P_SpawnMobj (x, y, ss->sector->floorheight+TELEFOGHEIGHT, MT_TFOG); in P_NightmareRespawn()
648 mo = P_SpawnMobj (x,y,z, mobj->type); in P_NightmareRespawn()
717 P_SpawnMobj(mobj->x, mobj->y, z, MT_BLASTERSMOKE); in P_BlasterMobjThinker()
861 mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type) in P_SpawnMobj() function
1005 mobj = P_SpawnMobj (x,y,z, MT_PLAYER); in P_SpawnPlayer()
1171 mobj = P_SpawnMobj(x, y, z, i); in P_SpawnMapThing()
1218 puff = P_SpawnMobj(x, y, z, PuffType); in P_SpawnPuff()
1277 mo = P_SpawnMobj(x, y, z, MT_BLOODSPLATTER); in P_BloodSplatter()
1299 th = P_SpawnMobj(x, y, z, MT_BLOOD); in P_RipperBlood()
1350 P_SpawnMobj(thing->x, thing->y, ONFLOORZ, MT_SPLASHBASE); in P_HitFloor()
1351 mo = P_SpawnMobj(thing->x, thing->y, ONFLOORZ, MT_SPLASH); in P_HitFloor()
1359 P_SpawnMobj(thing->x, thing->y, ONFLOORZ, MT_LAVASPLASH); in P_HitFloor()
1360 mo = P_SpawnMobj(thing->x, thing->y, ONFLOORZ, MT_LAVASMOKE); in P_HitFloor()
1365 P_SpawnMobj(thing->x, thing->y, ONFLOORZ, MT_SLUDGESPLASH); in P_HitFloor()
1366 mo = P_SpawnMobj(thing->x, thing->y, ONFLOORZ, MT_SLUDGECHUNK); in P_HitFloor()
1444 th = P_SpawnMobj(source->x, source->y, z, type); in P_SpawnMissile()
1508 mo = P_SpawnMobj(source->x, source->y, z, type); in P_SpawnMissileAngle()
1565 MissileMobj = P_SpawnMobj(x, y, z, type); in P_SpawnPlayerMissile()
1646 th = P_SpawnMobj(x, y, z, type); in P_SPMAngle()