Lines Matching refs:glhr
16 EX namespace glhr { namespace
84 #define WITHSHADER(x, y) if(glhr::noshaders) y else x
94 EX namespace glhr { namespace
461 glUniform1f(glhr::current_glprogram->uIndexSL, x); in set_index_sl()
465 glUniform1f(glhr::current_glprogram->uSV, x); in set_sv()
469 glUniform1i(glhr::current_glprogram->uIterations, steps); in set_sl_iterations()
473 glUniform1i(glhr::current_glprogram->tInvExpTable, INVERSE_EXP_BINDING); in set_solv_prec()
474 glUniform1f(glhr::current_glprogram->uPRECX, x); in set_solv_prec()
475 glUniform1f(glhr::current_glprogram->uPRECY, y); in set_solv_prec()
476 glUniform1f(glhr::current_glprogram->uPRECZ, z); in set_solv_prec()
924 EX vector<glhr::textured_vertex> text_vertices;