Lines Matching refs:shaderNum
253 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushes()
254 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushes()
255 Com_Error( ERR_DROP, "CMod_LoadBrushes: bad shaderNum: %i", out->shaderNum ); in CMod_LoadBrushes()
257 out->contents = cm.shaders[out->shaderNum].contentFlags; in CMod_LoadBrushes()
429 out->shaderNum = LittleLong( in->shaderNum ); in CMod_LoadBrushSides()
430 if ( out->shaderNum < 0 || out->shaderNum >= cm.numShaders ) { in CMod_LoadBrushSides()
431 Com_Error( ERR_DROP, "CMod_LoadBrushSides: bad shaderNum: %i", out->shaderNum ); in CMod_LoadBrushSides()
433 out->surfaceFlags = cm.shaders[out->shaderNum].surfaceFlags; in CMod_LoadBrushSides()
493 int shaderNum; in CMod_LoadPatches() local
530 shaderNum = LittleLong( in->shaderNum ); in CMod_LoadPatches()
531 patch->contents = cm.shaders[shaderNum].contentFlags; in CMod_LoadPatches()
532 patch->surfaceFlags = cm.shaders[shaderNum].surfaceFlags; in CMod_LoadPatches()