Lines Matching refs:trDelta

70 	VectorMA( velocity, -2 * dot, trace->plane.normal, ent->s.pos.trDelta );  in G_BounceMissile()
80 VectorScale( ent->s.pos.trDelta, 0.04f, ent->s.pos.trDelta ); in G_BounceMissile()
83 VectorScale( ent->s.pos.trDelta, 0.25, ent->s.pos.trDelta ); in G_BounceMissile()
85 VectorScale( ent->s.pos.trDelta, 0.65, ent->s.pos.trDelta ); in G_BounceMissile()
90 if ( trace->plane.normal[2] > 0.2 && VectorLength( ent->s.pos.trDelta ) < 40 ) { in G_BounceMissile()
614 } else if ( VectorLength( ent->s.pos.trDelta ) ) { // free fall/no intersection in G_RunMissile()
639 VectorMA( velocity, -2 * dot, trace->plane.normal, pos->trDelta ); in G_PredictBounceMissile()
643 VectorScale( pos->trDelta, 0.25, pos->trDelta ); in G_PredictBounceMissile()
645 VectorScale( pos->trDelta, 0.65, pos->trDelta ); in G_PredictBounceMissile()
649 if ( trace->plane.normal[2] > 0.2 && VectorLength( pos->trDelta ) < 40 ) { in G_PredictBounceMissile()
1054 VectorCopy( dir, bolt->s.pos.trDelta ); in fire_grenade()
1055 SnapVector( bolt->s.pos.trDelta ); // save net bandwidth in fire_grenade()
1126 VectorScale( dir,2500,bolt->s.pos.trDelta ); in fire_rocket()
1130 VectorScale( dir, 1000, bolt->s.pos.trDelta ); in fire_rocket()
1133 VectorScale( dir, 1300, bolt->s.pos.trDelta ); in fire_rocket()
1138 SnapVector( bolt->s.pos.trDelta ); // save net bandwidth in fire_rocket()
1184 VectorScale( dir, 600, bolt->s.pos.trDelta ); in fire_zombiespit()
1185 SnapVector( bolt->s.pos.trDelta ); // save net bandwidth in fire_zombiespit()
1226 VectorScale( dir, 800, bolt->s.pos.trDelta ); in fire_zombiespirit()
1227 SnapVector( bolt->s.pos.trDelta ); // save net bandwidth in fire_zombiespirit()
1263 VectorScale( dir, 800, bolt->s.pos.trDelta ); in fire_crowbar()
1264 SnapVector( bolt->s.pos.trDelta ); // save net bandwidth in fire_crowbar()
1304 VectorScale( dir, 900 + ( crandom() * 100 ), bolt->s.pos.trDelta ); in fire_flamebarrel()
1305 SnapVector( bolt->s.pos.trDelta ); // save net bandwidth in fire_flamebarrel()
1464 VectorCopy( dir, bolt->s.pos.trDelta ); in fire_mortar()
1465 SnapVector( bolt->s.pos.trDelta ); // save net bandwidth in fire_mortar()