Lines Matching refs:INT16
278 BOOLEAN CharacterIsGettingPathPlotted(INT16 sCharNumber);
355 void HandleMinerEvent(ProfileID ubMinerProfileID, INT16 sQuoteNumber, BOOLEAN fForceMapscreen);
360 extern INT16 gsSectorLocatorX;
361 extern INT16 gsSectorLocatorY;
371 void HandleBlitOfSectorLocatorIcon( INT16 sSectorX, INT16 sSectorY, INT16 sSectorZ, UINT8 ubLocator…
392 void ResetAssignmentOfMercsThatWereTrainingMilitiaInThisSector( INT16 sSectorX, INT16 sSectorY );
396 void CreateDestroyMovementBox( INT16 sSectorX, INT16 sSectorY, INT16 sSectorZ );
397 void SetUpMovingListsForSector(INT16 x, INT16 y, INT16 z);
399 BOOLEAN IsCharacterSelectedForAssignment( INT16 sCharNumber );
400 BOOLEAN IsCharacterSelectedForSleep( INT16 sCharNumber );
424 void NotifyPlayerWhenEnemyTakesControlOfImportantSector(INT16 x, INT16 y, INT8 z);
427 void NotifyPlayerOfInvasionByEnemyForces( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ, MSGBOX_CAL…