Lines Matching refs:INT16

288 static INT16 const gsMilitiaSectorButtonColors[] =
296 INT16 sGreensOnCursor = 0;
297 INT16 sRegularsOnCursor = 0;
298 INT16 sElitesOnCursor = 0;
301 INT16 sSelectedMilitiaTown = 0;
318 INT16 gsHighlightSectorX=-1;
319 INT16 gsHighlightSectorY=-1;
335 static std::vector<INT16> sBaseSectorList;
385 static INT16 sSectorMilitiaMapSector = -1;
387 static INT16 sSectorMilitiaMapSectorOutline = -1;
440 INT16 usX; in DrawMapIndexBigMap()
441 INT16 usY; in DrawMapIndexBigMap()
466 static void HandleShowingOfEnemyForcesInSector(INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ, UINT8…
471 for (INT16 sX = 1; sX < MAP_WORLD_X - 1; ++sX) in HandleShowingOfEnemiesWithMilitiaOn()
473 for (INT16 sY = 1; sY < MAP_WORLD_Y - 1; ++sY) in HandleShowingOfEnemiesWithMilitiaOn()
482 static void BlitMineIcon(INT16 sMapX, INT16 sMapY);
483 static void BlitMineText(UINT8 mine_idx, INT16 sMapX, INT16 sMapY);
490 static void ShadeMapElem(INT16 sMapX, INT16 sMapY, INT32 iColor);
504 for (INT16 cnt = 1; cnt < MAP_WORLD_X - 1; ++cnt) in DrawMap()
506 for (INT16 cnt2 = 1; cnt2 < MAP_WORLD_Y - 1; ++cnt2) in DrawMap()
574 INT16 const x = SECTORX(sector); in DrawMap()
575 INT16 const y = SECTORY(sector); in DrawMap()
616 void GetScreenXYFromMapXY( INT16 sMapX, INT16 sMapY, INT16 *psX, INT16 *psY ) in GetScreenXYFromMapXY()
656 INT16 loyalty_x = x - StringPixLength(loyalty_str, MAP_FONT) / 2; in ShowTownText()
659 INT16 const min_x = MAP_VIEW_START_X + 23; in ShowTownText()
670 INT16 const name_x = x - StringPixLength(name, MAP_FONT) / 2; in ShowTownText()
678 static void DrawMapBoxIcon(HVOBJECT, UINT16 icon, INT16 sec_x, INT16 sec_y, UINT8 icon_pos);
682 static INT32 ShowOnDutyTeam(INT16 const x, INT16 const y) in ShowOnDutyTeam()
702 static INT32 ShowAssignedTeam(INT16 const x, INT16 const y, INT32 icon_pos) in ShowAssignedTeam()
726 static INT32 ShowVehicles(INT16 const x, INT16 const y, INT32 icon_pos) in ShowVehicles()
746 static void ShowEnemiesInSector(INT16 const x, INT16 const y, INT16 n_enemies, UINT8 icon_pos) in ShowEnemiesInSector()
755 static void ShowUncertainNumberEnemiesInSector(INT16 const sec_x, INT16 const sec_y) in ShowUncertainNumberEnemiesInSector()
757 INT16 const x = MAP_VIEW_START_X + sec_x * MAP_GRID_X + MAP_X_ICON_OFFSET; in ShowUncertainNumberEnemiesInSector()
758 INT16 const y = MAP_VIEW_START_Y + sec_y * MAP_GRID_Y - 1; in ShowUncertainNumberEnemiesInSector()
764 static void ShowPeopleInMotion(INT16 sX, INT16 sY);
772 for (INT16 x = 1; x != MAP_WORLD_X - 1; ++x) in ShowTeamAndVehicles()
774 for (INT16 y = 1; y != MAP_WORLD_Y - 1; ++y) in ShowTeamAndVehicles()
792 static void ShadeMapElem(const INT16 sMapX, const INT16 sMapY, const INT32 iColor) in ShadeMapElem()
794 INT16 sScreenX; in ShadeMapElem()
795 INT16 sScreenY; in ShadeMapElem()
867 void PlotPathForCharacter(SOLDIERTYPE& s, INT16 const x, INT16 const y, bool const tactical_travers… in PlotPathForCharacter()
889 INT16 const start = GetLastSectorIdInCharactersPath(&s); in PlotPathForCharacter()
890 INT16 const end = x + y * MAP_WORLD_X; in PlotPathForCharacter()
905 …PlotATemporaryPathForCharacter(const SOLDIERTYPE* const pCharacter, const INT16 sX, const INT16 sY) in PlotATemporaryPathForCharacter()
922 UINT32 ClearPathAfterThisSectorForCharacter( SOLDIERTYPE *pCharacter, INT16 sX, INT16 sY ) in ClearPathAfterThisSectorForCharacter()
1105 void PlotPathForHelicopter(const INT16 sX, const INT16 sY) in PlotPathForHelicopter()
1121 …v.pMercPath = AppendStrategicPath(BuildAStrategicPath(GetLastSectorOfHelicoptersPath(), (INT16)(sX… in PlotPathForHelicopter()
1127 void PlotATemporaryPathForHelicopter( INT16 sX, INT16 sY ) in PlotATemporaryPathForHelicopter()
1144 UINT32 ClearPathAfterThisSectorForHelicopter( INT16 sX, INT16 sY ) in ClearPathAfterThisSectorForHelicopter()
1195 INT16 GetLastSectorOfHelicoptersPath( void ) in GetLastSectorOfHelicoptersPath()
1199 INT16 sLastSector = v.sSectorX + v.sSectorY * MAP_WORLD_X; in GetLastSectorOfHelicoptersPath()
1204 sLastSector = ( INT16 ) ( pNode->uiSectorId ); in GetLastSectorOfHelicoptersPath()
1233 const INT32 iDeltaA = (INT16)node->uiSectorId - (INT16)prev->uiSectorId; in TracePathRoute()
1234 const INT32 iDeltaB = (INT16)node->uiSectorId - (INT16)next->uiSectorId; in TracePathRoute()
1392 const INT32 iDeltaA = (INT16)node->uiSectorId - (INT16)prev->uiSectorId; in TracePathRoute()
1413 const INT32 iDeltaB = (INT16)node->uiSectorId - (INT16)next->uiSectorId; in TracePathRoute()
1625 iDeltaA=(INT16)pNode->uiSectorId-(INT16)pPastNode->uiSectorId; in TraceCharAnimatedRoute()
1626 iDeltaB=(INT16)pNode->uiSectorId-(INT16)pNextNode->uiSectorId; in TraceCharAnimatedRoute()
1891 iDeltaA=(INT16)pNode->uiSectorId-(INT16)pPastNode->uiSectorId; in TraceCharAnimatedRoute()
1916 iDeltaB=(INT16)pNode->uiSectorId-(INT16)pNextNode->uiSectorId; in TraceCharAnimatedRoute()
2012 void DisplayThePotentialPathForHelicopter(INT16 sMapX, INT16 sMapY ) in DisplayThePotentialPathForHelicopter()
2016 static INT16 sOldMapX, sOldMapY; in DisplayThePotentialPathForHelicopter()
2065 bool IsTheCursorAllowedToHighLightThisSector(INT16 const x, INT16 const y) in IsTheCursorAllowedToHighLightThisSector()
2071 void RestoreBackgroundForMapGrid( INT16 sMapX, INT16 sMapY ) in RestoreBackgroundForMapGrid()
2073 INT16 sX, sY; in RestoreBackgroundForMapGrid()
2144 static void ShowPeopleInMotion(INT16 const sX, INT16 const sY) in ShowPeopleInMotion()
2149 INT16 const sSource = CALCULATE_STRATEGIC_INDEX(sX, sY); in ShowPeopleInMotion()
2152 INT16 sDest = sSource; in ShowPeopleInMotion()
2166 INT16 const sec_src = SECTOR(sSource % MAP_WORLD_X, sSource / MAP_WORLD_X); in ShowPeopleInMotion()
2167 INT16 const sec_dst = SECTOR(sDest % MAP_WORLD_X, sDest / MAP_WORLD_X); in ShowPeopleInMotion()
2172 INT16 sOffsetX; in ShowPeopleInMotion()
2173 INT16 sOffsetY; in ShowPeopleInMotion()
2219 INT16 sTextXOffset; in ShowPeopleInMotion()
2220 INT16 sTextYOffset; in ShowPeopleInMotion()
2234 INT16 iX; in ShowPeopleInMotion()
2235 INT16 iY; in ShowPeopleInMotion()
2248 INT16 usX; in ShowPeopleInMotion()
2249 INT16 usY; in ShowPeopleInMotion()
2281 RestoreExternBackgroundRect(iX, iY, (INT16)iWidth, (INT16)iHeight); in ShowPeopleInMotion()
2294 static INT16 sOldYPosition = 0; in DisplayDistancesForHelicopter()
2296 INT16 sMapX; in DisplayDistancesForHelicopter()
2297 INT16 sMapY; in DisplayDistancesForHelicopter()
2298 INT16 const sYPosition = GetMouseMapXY(&sMapX, &sMapY) && sMapY >= 13 ? in DisplayDistancesForHelicopter()
2316 INT16 sX; in DisplayDistancesForHelicopter()
2317 INT16 sY; in DisplayDistancesForHelicopter()
2327 INT16 const n_safe_sectors = GetNumSafeSectorsInPath(); in DisplayDistancesForHelicopter()
2334 INT16 const n_unsafe_sectors = GetNumUnSafeSectorsInPath(); in DisplayDistancesForHelicopter()
2374 static INT16 sOldMapX = 0, sOldMapY = 0; in DisplayPositionOfHelicopter()
2432 x = ( UINT32 )( minX + flRatio * ( ( INT16 ) maxX - ( INT16 ) minX ) ); in DisplayPositionOfHelicopter()
2433 y = ( UINT32 )( minY + flRatio * ( ( INT16 ) maxY - ( INT16 ) minY ) ); in DisplayPositionOfHelicopter()
2457 sOldMapX = ( INT16 ) x; in DisplayPositionOfHelicopter()
2458 sOldMapY = ( INT16 ) y; in DisplayPositionOfHelicopter()
2466 static INT16 sOldMapX = 0, sOldMapY = 0; in DisplayDestinationOfHelicopter()
2467 INT16 sMapX, sMapY; in DisplayDestinationOfHelicopter()
2484 const INT16 sSector = GetLastSectorOfHelicoptersPath(); in DisplayDestinationOfHelicopter()
2503 sOldMapX = ( INT16 ) x; in DisplayDestinationOfHelicopter()
2504 sOldMapY = ( INT16 ) y; in DisplayDestinationOfHelicopter()
2510 BOOLEAN CheckForClickOverHelicopterIcon( INT16 sClickedSectorX, INT16 sClickedSectorY ) in CheckForClickOverHelicopterIcon()
2514 INT16 sSectorX; in CheckForClickOverHelicopterIcon()
2515 INT16 sSectorY; in CheckForClickOverHelicopterIcon()
2565 static void DrawSite(const INT16 sector_x, const INT16 sector_y, const SGPVObject* const icon) in DrawSite()
2567 INT16 x; in DrawSite()
2568 INT16 y; in DrawSite()
2590 static void BlitMineIcon(INT16 sMapX, INT16 sMapY) in BlitMineIcon()
2605 static void BlitMineText(UINT8 const mine_idx, INT16 const sMapX, INT16 const sMapY) in BlitMineText()
2608 INT16 sScreenX; in BlitMineText()
2609 INT16 sScreenY; in BlitMineText()
2684 INT16 x; in BlitTownGridMarkers()
2685 INT16 y; in BlitTownGridMarkers()
2686 INT16 w; in BlitTownGridMarkers()
2687 INT16 h; in BlitTownGridMarkers()
2730 INT16 x; in BlitMineGridMarkers()
2731 INT16 y; in BlitMineGridMarkers()
2732 INT16 w; in BlitMineGridMarkers()
2733 INT16 h; in BlitMineGridMarkers()
2734 INT16 const mx = SECTORX(m->entranceSector); in BlitMineGridMarkers()
2735 INT16 const my = SECTORY(m->entranceSector); in BlitMineGridMarkers()
2768 static INT16& GetPickedUpMilitia(UINT8 const type) in GetPickedUpMilitia()
2810 INT16& n_type = GetPickedUpMilitia(type); in DropAPersonInASector()
2940 static void HandleShutDownOfMilitiaPanelIfPeopleOnTheCursor(INT16 sTownValue);
2947 static INT16 sOldTown = 0; in CreateDestroyMilitiaPopUPRegions()
2985 static INT16 GetBaseSectorForCurrentTown(void);
2991 INT16 const sBaseSectorValue = GetBaseSectorForCurrentTown(); in RenderIconsPerSectorForSelectedTown()
2996 INT16 const sector = sBaseSectorValue + dx + dy * 16; in RenderIconsPerSectorForSelectedTown()
3014 INT16 sX; in RenderIconsPerSectorForSelectedTown()
3015 INT16 sY; in RenderIconsPerSectorForSelectedTown()
3016 INT16 const x = MAP_MILITIA_BOX_POS_X + MAP_MILITIA_MAP_X + dx * MILITIA_BOX_BOX_WIDTH; in RenderIconsPerSectorForSelectedTown()
3017 INT16 const y = MAP_MILITIA_BOX_POS_Y + MAP_MILITIA_MAP_Y + dy * MILITIA_BOX_BOX_HEIGHT; in RenderIconsPerSectorForSelectedTown()
3026 INT16 x = MAP_MILITIA_BOX_POS_X + MAP_MILITIA_MAP_X + dx * MILITIA_BOX_BOX_WIDTH; in RenderIconsPerSectorForSelectedTown()
3027 INT16 y = MAP_MILITIA_BOX_POS_Y + MAP_MILITIA_MAP_Y + dy * MILITIA_BOX_BOX_HEIGHT; in RenderIconsPerSectorForSelectedTown()
3053 static INT16 GetBaseSectorForCurrentTown(void) in GetBaseSectorForCurrentTown()
3055 INT16 sBaseSector = 0; in GetBaseSectorForCurrentTown()
3060 sBaseSector = sBaseSectorList[ ( INT16 )( sSelectedMilitiaTown - 1 ) ]; in GetBaseSectorForCurrentTown()
3071 INT16 sX = 0, sY = 0; in ShowHighLightedSectorOnMilitiaMap()
3089 static bool IsThisMilitiaTownSectorAllowable(INT16 sSectorIndexValue);
3096 INT16 const val = MSYS_GetRegionUserData(r, 0); in MilitiaRegionClickCallback()
3113 INT16 const val = MSYS_GetRegionUserData(r, 0); in MilitiaRegionMoveCallback()
3130 static INT16 sOldSectorValue = -1; in CreateDestroyMilitiaSectorButtons()
3135INT16 const x = MAP_MILITIA_BOX_POS_X + MAP_MILITIA_MAP_X + sSectorMilitiaMapSector % MILITIA_BOX_… in CreateDestroyMilitiaSectorButtons()
3136INT16 y = MAP_MILITIA_BOX_POS_Y + MAP_MILITIA_MAP_Y + sSectorMilitiaMapSector / MILITIA_BOX_… in CreateDestroyMilitiaSectorButtons()
3184 INT16 const base_sector = GetBaseSectorForCurrentTown(); in SetMilitiaMapButtonsText()
3185INT16 const sector = base_sector + (sSectorMilitiaMapSector % MILITIA_BOX_ROWS + sSecto… in SetMilitiaMapButtonsText()
3208 INT16 sBaseSectorValue = GetBaseSectorForCurrentTown(); in MilitiaButtonCallback()
3209INT16 sGlobalMapSector = sBaseSectorValue + sSectorMilitiaMapSector % MILITIA_BOX_ROWS + sSectorMi… in MilitiaButtonCallback()
3227 INT16 sX = 0, sY = 0; in DisplayUnallocatedMilitia()
3263 static bool IsThisMilitiaTownSectorAllowable(INT16 const sSectorIndexValue) in IsThisMilitiaTownSectorAllowable()
3265 INT16 const base_sector = GetBaseSectorForCurrentTown(); in IsThisMilitiaTownSectorAllowable()
3266INT16 const sector = base_sector + sSectorIndexValue % MILITIA_BOX_ROWS + sSectorIndexValue /… in IsThisMilitiaTownSectorAllowable()
3267 INT16 const x = SECTORX(sector); in IsThisMilitiaTownSectorAllowable()
3268 INT16 const y = SECTORY(sector); in IsThisMilitiaTownSectorAllowable()
3278 INT16 const x = MAP_MILITIA_BOX_POS_X; in DrawTownMilitiaName()
3279 INT16 const y = MAP_MILITIA_BOX_POS_Y; in DrawTownMilitiaName()
3280 INT16 const w = MILITIA_BOX_WIDTH; in DrawTownMilitiaName()
3282 INT16 sX; in DrawTownMilitiaName()
3283 INT16 sY; in DrawTownMilitiaName()
3297 static void HandleShutDownOfMilitiaPanelIfPeopleOnTheCursor(INT16 const town) in HandleShutDownOfMilitiaPanelIfPeopleOnTheCursor()
3358 INT16 const base_sector = GetBaseSectorForCurrentTown(); in HandleEveningOutOfTroopsAmongstSectors()
3361 INT16 const sector = base_sector + i % MILITIA_BOX_ROWS + i / MILITIA_BOX_ROWS * 16; in HandleEveningOutOfTroopsAmongstSectors()
3404 INT16 total_so_far = n_green_per_sector + n_regular_per_sector + n_elite_per_sector; in HandleEveningOutOfTroopsAmongstSectors()
3434 static void MakeButton(UINT idx, INT16 x, GUI_CALLBACK click, const ST::string& text) in MakeButton()
3508 INT16 const sBaseSectorValue = GetBaseSectorForCurrentTown(); in RenderShadingForUnControlledSectors()
3521 INT16 const sX = MAP_MILITIA_BOX_POS_X + MAP_MILITIA_MAP_X + dx * MILITIA_BOX_BOX_WIDTH; in RenderShadingForUnControlledSectors()
3522 INT16 const sY = MAP_MILITIA_BOX_POS_Y + MAP_MILITIA_MAP_Y + dy * MILITIA_BOX_BOX_HEIGHT; in RenderShadingForUnControlledSectors()
3531 INT16 const x = SECTORX(sector); in DrawMilitiaForcesForSector()
3532 INT16 const y = SECTORY(sector); in DrawMilitiaForcesForSector()
3582 INT16 const base_sector = GetBaseSectorForCurrentTown(); in CheckAndUpdateStatesOfSelectedMilitiaSectorButtons()
3583INT16 const sector = base_sector + (sSectorMilitiaMapSector % MILITIA_BOX_ROWS + sSecto… in CheckAndUpdateStatesOfSelectedMilitiaSectorButtons()
3636 INT32 GetNumberOfMilitiaInSector( INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ ) in GetNumberOfMilitiaInSector()
3668 static BOOLEAN CanMercsScoutThisSector(INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ);
3671 UINT32 WhatPlayerKnowsAboutEnemiesInSector( INT16 sSectorX, INT16 sSectorY ) in WhatPlayerKnowsAboutEnemiesInSector()
3726 static BOOLEAN CanMercsScoutThisSector(INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ) in CanMercsScoutThisSector()
3767 static void HandleShowingOfEnemyForcesInSector(INT16 const x, INT16 const y, INT8 const z, UINT8 co… in HandleShowingOfEnemyForcesInSector()
3775 INT16 const n_enemies = NumEnemiesInSector(x, y); in HandleShowingOfEnemyForcesInSector()
3805 INT16 const sector = s->sectorId; in ShowSAMSitesOnStrategicMap()
3806 INT16 const sec_x = SECTORX(sector); in ShowSAMSitesOnStrategicMap()
3807 INT16 const sec_y = SECTORY(sector); in ShowSAMSitesOnStrategicMap()
3817 INT16 x; in ShowSAMSitesOnStrategicMap()
3818 INT16 y; in ShowSAMSitesOnStrategicMap()
3860 INT16 x; in BlitSAMGridMarkers()
3861 INT16 y; in BlitSAMGridMarkers()
3862 INT16 w; in BlitSAMGridMarkers()
3863 INT16 h; in BlitSAMGridMarkers()
3864 INT16 const sector = s->sectorId; in BlitSAMGridMarkers()
3886 INT16 const sector = i->sector; in CanMilitiaAutoDistribute()
3905 for (INT16 x = 1; x < MAP_WORLD_X - 1; ++x) in ShowItemsOnMap()
3907 for (INT16 y = 1; y < MAP_WORLD_Y - 1; ++y) in ShowItemsOnMap()
3915 INT16 usXPos; in ShowItemsOnMap()
3916 INT16 usYPos; in ShowItemsOnMap()
3917 INT16 const sXCorner = MAP_VIEW_START_X + x * MAP_GRID_X; in ShowItemsOnMap()
3918 INT16 const sYCorner = MAP_VIEW_START_Y + y * MAP_GRID_Y; in ShowItemsOnMap()
3929 static void DrawMapBoxIcon(HVOBJECT const vo, UINT16 const icon, INT16 const sec_x, INT16 const sec… in DrawMapBoxIcon()
3949 const INT16 x = SECTORX(secret->sectorID); in DrawSecretSite()
3950 const INT16 y = SECTORY(secret->sectorID); in DrawSecretSite()
3958 INT16 sX, sY; in DrawBullseye()
3969 INT16 sScreenX; in HideExistenceOfUndergroundMapSector()
3970 INT16 sScreenY; in HideExistenceOfUndergroundMapSector()
3979 BOOLEAN CanRedistributeMilitiaInSector(INT16 sClickedSectorX, INT16 sClickedSectorY, INT8 bClickedT… in CanRedistributeMilitiaInSector()
3982 INT16 sBaseSectorValue = 0, sCurrentSectorValue = 0; in CanRedistributeMilitiaInSector()
3983 INT16 sSectorX = 0, sSectorY = 0; in CanRedistributeMilitiaInSector()